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Time distortion between attack animation/projectile and damage done

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  • Time distortion between attack animation/projectile and damage done

    Just noticed this in most recent patch... the damage is counted on the target a good while before the animation/projectile of the attacking unit hits.
    Anyone else? It's not my connection cos I have very low ping and have no troubles playing or anything else either.


  • #2
    i noticed this even while in-game. projectile is not always perfectly consistent when doing the 'last hit'

    you see the projectile disappear at various distances and then the hp is taken away and creep dies

    this may have to do with 'network quality' setting in the options. i would need to check to be 100% sure, but i think ever since i set it to 'off' this issue is not as prominent.