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Variable Spectator Delay in Private Games

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  • Variable Spectator Delay in Private Games

    I would like to see an option in private games to increase or decrease the game delay that spectators and broadcasters experience. This would ideally provide several options between 0 and 6 minutes. The longer delay would be useful for tournament organizers who question their players' integrity (example), and the shorter delay would be useful for individuals who would like to coach other players during a practice game. Normal matchmaking would obviously be unaffected; this would simply be added to the existing options when setting up a private game.
    Last edited by oshox; 06-05-2012, 01:57 AM. Reason: Descriptive Title

  • #2
    I don't think that you can make people who are broadcasters/observers have delay. Only people connected through proxy (spectators) have delay. And if it could be done, it would cause streamer and players not being in sync and players would have to wait ~6 minutes for streamer after every remake.

    Fix for this is that all streamers agree to some rule by which if you broadcast a game you must have 6 minutes delay on you stream.

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