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Can not connect to the tournament game instead it shows the end of a random game

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  • #31
    Happened to me also to the Starladder match Fnatic vs Virtus.Pro. I guess Valve don't care about this anymore, I won't buy any tickets until this is fixed.

    Comment


    • #32
      Happens to me btw EVERY FUCKING DAY since many weeks. please fix it. I paid money for those tournaments...
      Biggest German eSports Community - Biggest German Dota 2 Community

      Comment


      • #33
        Trying to watch Star ladder V VP vs. Fnatic. It shows me the end of game 128627956 from yesterday.
        Source TV stats below just in case it helps with diagnostics rather than blindly +1ing to not be useful.

        --- SourceTV Status ---
        Online 05:31, FPS 30.0, Version 5206 (Linux)
        Relay "SourceTV", connect to 146.66.154.147:28097 (GSID:[A:1:4058041344:3278])
        Game Time 34:22, Mod "dota", Map "dota", Players 1
        Currently storing 1 client frames
        Local IP 146.66.153.101:28103, KB/sec In 9.2, Out 5.3
        Local Slots 64, Spectators 9, Proxies 0
        Total Slots 128, Spectators 0, Proxies 1
        Last edited by Devozade; 02-18-2013, 11:31 AM.
        Notable threads:
        Base Model Error List

        Comment


        • #34
          I think it's ridiculous how you're not able to fix this in weeks but still charge a shitton of money for the stupid tickets. I paid real money and can't watch the top games because your game is full of bugs.

          Get your stuff fixed or I won't consider buying another ticket anytime.

          Comment


          • #35
            +1

            Can't believe this still has not been fixed.... I am disappoint

            Comment


            • #36
              Same here, can't watch the starladder game fnatic - vp.

              Comment


              • #37
                Happens to me as well:
                The log for the process looks like this

                Game is fnatic.eu vs VP in starladder


                Connecting to public(146.66.153.153:28099) ...
                3740.528: Sending UDP connect to public IP 146.66.153.153:28099
                NotifyClientSignon: 2
                Connected to 146.66.153.153:28099

                Dota 2
                Map: dota
                Players: 0 (0 bots) / 24 humans
                Build: 5206
                Server Number: 46

                ConVarRef tv_transmitall doesn't point to an existing ConVar
                SetConVar: No such cvar ( tv_transmitall set to 1), skipping
                Error! Variable "$overbrightfactor" is multiply defined in material "particle/fire/flame_ball/fire_particle_1"!
                Didn't find particle function 1 Modify Offset Random
                Didn't find particle function 1 Modify Offset Random
                Error! Variable "$blendframes" is multiply defined in material "particle/smoke1/smoke1_add_nearcull"!

                [here the console states my binding, which i do not suppose as of importance]

                C:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
                NotifyClientSignon: 3
                ConVarRef tv_transmitall doesn't point to an existing ConVar
                SetConVar: No such cvar ( tv_transmitall set to 1), skipping
                ConVarRef tv_transmitall doesn't point to an existing ConVar
                SetConVar: No such cvar ( tv_transmitall set to 1), skipping
                NotifyClientSignon: 4
                NotifyClientSignon: 5
                Can't open scripts/instructor_texturemanifest.txt for client precache info.

                Comment


                • #38
                  adding my log aswell. hope it helps and problem gets fixed. was also trying to watch fnatic.eu vs virtus.pro...


                  Connecting to public(146.66.154.127:28097) ...
                  0.044: Sending UDP connect to public IP 146.66.154.127:28097
                  NotifyClientSignon: 2
                  Connected to 146.66.154.127:28097

                  Dota 2
                  Map: dota
                  Players: 0 (0 bots) / 24 humans
                  Build: 5206
                  Server Number: 17

                  ConVarRef tv_transmitall doesn't point to an existing ConVar
                  SetConVar: No such cvar ( tv_transmitall set to 1), skipping
                  Error! Variable "$overbrightfactor" is multiply defined in material "particle/fire/flame_ball/fire_particle_1"!
                  Didn't find particle function 1 Modify Offset Random
                  Didn't find particle function 1 Modify Offset Random
                  Error! Variable "$blendframes" is multiply defined in material "particle/smoke1/smoke1_add_nearcull"!
                  Model heroes/lone_druid/true_form_fx.mdl over budget: 4836 tris, 2 batches
                  Model heroes/lone_druid/lone_druid_fx.mdl over budget: 6790 tris, 6 batches

                  [binds]

                  C:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
                  NotifyClientSignon: 3
                  Model creeps/neutral_creeps/n_creep_dragonspawn_b/n_creep_dragonspaw over budget: 5354 tris, 1 batches
                  Model creeps/neutral_creeps/n_creep_forest_trolls/n_creep_forest_tro over budget: 5686 tris, 1 batches
                  Model creeps/neutral_creeps/n_creep_jungle_stalker/n_creep_gargoyle_ over budget: 6000 tris, 2 batches
                  Model creeps/neutral_creeps/n_creep_ogre_lrg/n_creep_ogre_lrg.mdl over budget: 4132 tris, 2 batches
                  Model creeps/neutral_creeps/n_creep_troll_skeleton/n_creep_skeleton_ over budget: 4486 tris, 1 batches
                  Model creeps/neutral_creeps/n_creeps_forest_troll/n_creep_forest_tro over budget: 5686 tris, 1 batches
                  ConVarRef tv_transmitall doesn't point to an existing ConVar
                  SetConVar: No such cvar ( tv_transmitall set to 1), skipping
                  Unable to initialize DirectSoundCapture. You won't be able to speak to other players.NotifyClientSignon: 4
                  NotifyClientSignon: 5
                  Can't open scripts/instructor_texturemanifest.txt for client precache info.Receiving uncompressed update from server
                  NotifyClientSignon: 6
                  SetWaterMaterial()
                  High Water
                  0: Reinitialized 0 predictable entities
                  Redownloading all lightmaps
                  ConVarRef fow_server_viz_flags doesn't point to an existing ConVar
                  C:Gamerules: entering state 'DOTA_GAMERULES_STATE_POST_GAME'
                  Model heroes/QueenOfPain/QueenOfPain.mdl over budget: 3466 tris, 6 batches
                  Model heroes/juggernaut/juggernaut.mdl over budget: 3415 tris, 6 batches
                  Model heroes/sven/sven.mdl over budget: 3791 tris, 6 batches
                  Model heroes/crystal_maiden/crystal_maiden.mdl over budget: 3643 tris, 6 batches
                  Model heroes/venomancer/venomancer.mdl over budget: 5702 tris, 5 batches
                  NotifyClientSignon: 0
                  Live games request timed out.

                  Comment


                  • #39
                    happend again when trying to watch 2nd match in premier league dignitas vs fnatic.eu. the dead game i was connected to said it had over 2k spectators while the real match i assume everyone wanted to watch had around 1k at the time.

                    WatchGame 0
                    StartWatchingGame request SteamID: [A:1:1189154816:3281], watching SteamID: [I:0:0]
                    Received CMsgWatchGameResponse result 0.
                    Received CMsgWatchGameResponse result 1.
                    StartWatchingGame: Sending console command: connect 146.66.152.56:28071
                    NotifyClientSignon: 1
                    Connecting to public(146.66.152.56:28071) ...
                    4983.617: Sending UDP connect to public IP 146.66.152.56:28071
                    NotifyClientSignon: 2
                    Connected to 146.66.152.56:28071

                    Dota 2
                    Map: dota
                    Players: 0 (0 bots) / 24 humans
                    Build: 5206
                    Server Number: 1

                    ConVarRef tv_transmitall doesn't point to an existing ConVar
                    SetConVar: No such cvar ( tv_transmitall set to 1), skipping
                    Error! Variable "$overbrightfactor" is multiply defined in material "particle/fire/flame_ball/fire_particle_1"!
                    Didn't find particle function 1 Modify Offset Random
                    Didn't find particle function 1 Modify Offset Random
                    Error! Variable "$blendframes" is multiply defined in material "particle/smoke1/smoke1_add_nearcull"!

                    [binds]


                    C:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
                    NotifyClientSignon: 3
                    ConVarRef tv_transmitall doesn't point to an existing ConVar
                    SetConVar: No such cvar ( tv_transmitall set to 1), skipping
                    Unable to initialize DirectSoundCapture. You won't be able to speak to other players.NotifyClientSignon: 4
                    NotifyClientSignon: 5
                    Can't open scripts/instructor_texturemanifest.txt for client precache info.Receiving uncompressed update from server
                    NotifyClientSignon: 6
                    SetWaterMaterial()
                    High Water
                    Redownloading all lightmaps
                    C:Gamerules: entering state 'DOTA_GAMERULES_STATE_POST_GAME'
                    Model heroes/QueenOfPain/QueenOfPain.mdl over budget: 3466 tris, 6 batches
                    Model heroes/magnataur/magnataur.mdl over budget: 3995 tris, 6 batches
                    Model heroes/axe/axe.mdl over budget: 4618 tris, 9 batches
                    Model heroes/sniper/sniper.mdl over budget: 3451 tris, 6 batches
                    NotifyClientSignon: 0

                    Comment


                    • #40
                      Damn, again and again. Why Valve? There was no problems during Int2 DotaTV streams, so why we now have this troubles?

                      Comment


                      • #41
                        Looks like you guys will lose money now. No way i'm buying a ticket for real money if those types of bugs are present.

                        Comment


                        • #42
                          I had the same issue with fnatic vs VP match, tried restarting steam didnt help
                          Read this if you want to know why so many games is very one sided: http://dev.dota2.com/showthread.php?...l=1#post436467

                          Comment


                          • #43
                            Again! Give me back my money! I can't watch any game!

                            Comment


                            • #44
                              Again

                              Comment


                              • #45
                                And again.

                                Comment

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