Announcement

Collapse

Forum Rules

  • No flaming or derogatory remarks, directly or through insinuation.
  • No discussion, sharing or referencing illegal software such as hacks, keygen, cracks and pirated software.
  • No offensive contents, including but not limited to, racism, gore or pornography.
  • No excessive spam/meme, i.e. copious one liners in a short period of time, typing with all caps or posting meme responses (text/image).
  • No trolling, including but not limited to, flame incitation, user provocation or false information distribution.
  • No link spamming or signature advertisements for content not specific to Dota 2.
  • No Dota 2 key requests, sell, trade etc.
  • You may not create multiple accounts for any purpose, including ban evasion, unless expressly permitted by a moderator.

  • Please search before posting. One thread per issue. Do not create another thread if there is an existing one already.
  • Before posting anything, make sure you check out all sticky threads (e.g., this). Do not create new threads about closed ones.
  • It is extremely important that you post in correct forum section.

  • Balance discussion only in Misc.
  • All art related (such as hero model) feedbacks go to Art Feedback Forum.
  • All matchmaking feedback should go here: Matchmaking Feedback
  • All report/low priority issues should go here: Commend/Report/Ban Feedback
  • No specific workshop item feedback. These should go to workshop page of that item.
  • When posting in non-bugs section (such as this), use [Bugs], [Discussion] or [Suggestion] prefix in your thread name.



In case you object some action by a moderator, please contact him directly through PM and explain your concerns politely. If you are still unable to resolve the issue, contact an administrator. Do not drag these issues in public.



All rules are meant to augment common sense, please use them when not conflicted with aforementioned policies.
See more
See less

Replay Invite & Moment Capture

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Replay Invite & Moment Capture

    I think being able to invite a friend to watch a replay and be on sync with him would be a nice feature because sometimes evaluate a game with a friend even for the purpose of teaching and if we are both in the same replay i can ping and rewind or things like that and properly explain what i want to show.
    On that subject it would be nice to have also another feature that allows us to save specific moments of the games so that if you want to show something like... "how to effectively place wards" you can cut parts of games with people puting wards and show that to somebody.
    Even for training, I'm trying to train something and if i'm able to see does specific moments i want to train its much easier if i could just take them from each game i make and see them sequently.

  • #2
    Actually nice ideas...

    This would make a great addition to the future mentoring system

    Comment


    • #3
      These are both things that were mentioned in the original Q&A and are likely still planned but not implemented yet due to priority.

      Comment


      • #4
        the problem with syncing replays is you now have to store the videos media state on the server, and update the clients individually whenever there is a state change, this can lead to desync's that if you are expecting each other to be seeing the same thing, it can be very different depending on each others connections. I know, i've worked on a game that develops synchronized viewing of youtube videos. Its not impossible, but difficult to do reliably. With the current spectator system i'm pretty sure that you aren't actually watching a live stream of video data, you are watching a live stream of server messages, and your client constructs a new game, with 10 bots who follow the commands from the server log in the game you're watching. Because these are time-stamped, the replays seem to be synced with other people watching. I dont think this would work very well for what you are suggesting

        Comment

        Working...
        X