Tried to record some video yesterday, and the video itself (.tga sequence) came out fine. However, the audio recording (.wav file) was significantly 'slowed down' or not in sync with the video at my chosen host_framerate (30).
The sounds themselves were fine as in they didn't sound distorted or anything like that, they just weren't in sync at all with the video.
If the video was 15 seconds long the audio would be like 28 or 30 seconds long, because that's how long it took to record the clip. It's like the audio being recorded does not account for the slowdown produced by 'startmovie', instead it just records all the sound as it gets queued DURING THE ACTUAL RECORDING, when it should be queued AS IT HAPPENS in the demo.
If that doesn't make sense, I made an image to hopefully help explain it better than this:

If it still doesn't make sense, post here and I will try again to explain, or you can just go try it for yourself and/or tell me what I'm doing wrong, because I've looked all over and nobody seems to know anything about this issue. It is also probably why you hardly see any videos of the game with actual gamesound that haven't been recorded with FRAPS or some other screen recording software (because it's a pain in the balls to get a synced audio track that will go with your recording).
Thanks for reading. I'm anxiously awaiting a fix for this.
The sounds themselves were fine as in they didn't sound distorted or anything like that, they just weren't in sync at all with the video.
If the video was 15 seconds long the audio would be like 28 or 30 seconds long, because that's how long it took to record the clip. It's like the audio being recorded does not account for the slowdown produced by 'startmovie', instead it just records all the sound as it gets queued DURING THE ACTUAL RECORDING, when it should be queued AS IT HAPPENS in the demo.
If that doesn't make sense, I made an image to hopefully help explain it better than this:

If it still doesn't make sense, post here and I will try again to explain, or you can just go try it for yourself and/or tell me what I'm doing wrong, because I've looked all over and nobody seems to know anything about this issue. It is also probably why you hardly see any videos of the game with actual gamesound that haven't been recorded with FRAPS or some other screen recording software (because it's a pain in the balls to get a synced audio track that will go with your recording).
Thanks for reading. I'm anxiously awaiting a fix for this.
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