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Known bugs

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  • JimmyDix
    replied
    I am getting "lobby_type":7 for games played as Solo Queue, whereas I expect a 6. Anyone have the same result? Documentation says:

    lobby_type
    -1 - Invalid
    0 - Public matchmaking
    1 - Practise
    2 - Tournament
    3 - Tutorial
    4 - Co-op with bots.
    5 - Team match
    6 - Solo Queue
    7 - Ranked
    8 - 1v1 Mid

    Leave a comment:


  • RoyZergoff
    replied
    For some reason GetMatchDetails now
    returns same account_id (4294967295) for different players (non league games)

    Leave a comment:


  • GelioS
    replied
    GetMatchDetails doesn't return radiant_name, dire_name, radiant_team_id, dire_team_id for league matches.

    Leave a comment:


  • shadowing
    replied
    Has anyone encountered issues with using GetMatchHistoryBySequenceNum and setting start_at_match_seq_num params past 1930465539? I've been trying this repeatedly and I keep on encountering this message:

    {
    "result": {
    "status": 2,
    "statusDetail": "Error retrieving match data."
    }
    }
    Last edited by shadowing; 03-06-2016, 09:14 PM.

    Leave a comment:


  • adityahegde
    replied
    @Hatunike
    Did they have same match_id too? If not then it may be that there are multiple games going on simultaneously for that tournament. Cos right now i see multiple entries with same league_id but different match_id.
    Else is it a bug.

    Leave a comment:


  • Hatunike
    replied
    Tried to search around and make sure this isn't an already known issue, but I've noticed that when using the GetLiveLeague's api, it returns duplicates with the same leagueid's. If I was making separate calls than it'd be ok to have duplicates, but this is one single call that is returning multiple objects with the same primary key. This makes our lives unnecessarily difficult when doing things that are multithreaded.

    To reproduce the issue, just make a call to the live league listing and search through the response for id "203", you'll see duplicates (it's not the only one, just the example i first found).

    Leave a comment:


  • glizzen
    replied
    API calls are returning 500 errors for me now. Anyone else?

    Edit: Confirmed that other IDs work. Moving this to the standard thread.
    Last edited by glizzen; 07-22-2014, 01:36 PM.

    Leave a comment:


  • ReMixx
    replied
    Is the Feature Request form in the OP still in use or is it recommended to just make a new thread per feature request?

    Leave a comment:


  • MuppetMaster42
    replied
    Originally posted by cinephile View Post
    work out the game version of the matches (I haven't missed a way of checking this via the API, have I?)
    there is no way to do this directly using the API.

    considering you don't know the exact time patches land, I would be allowing for a bit of leeway either side of your proposed patch time.
    That would fix the problem.

    But personally I haven't ever noticed an issue with starttime.
    The data I have collected personally has always matched the time it was actually played at.

    Leave a comment:


  • cinephile
    replied
    I had been converting them from UNIX time, but the times are still off in some cases, as I described. Not important except that the pedant in me wants to know why its happening and whether I can correct it. It makes a tiny difference when trying to work out the game version of the matches (I haven't missed a way of checking this via the API, have I?)

    Leave a comment:


  • MuppetMaster42
    replied
    no. all timestamps are unix timestamps.

    which means they represent the number of seconds since 00:00:00 1/1/1970 in GMT.
    this is regardless of what server they were played on.

    You don't have to convert if you're in london (your timezone is GMT).
    So just convert from unix timestamp and that should be your local time the match was played at.

    Leave a comment:


  • cinephile
    replied
    Originally posted by MuppetMaster42 View Post
    are you doing the proper time zone conversions?
    No, I'm not doing any of that yet. I guess I have to check the cluster that the game was played on, and the time of year the game was played, in order to correct it?

    The weird thing is that I only ever play on EU server so there should be no huge time lags (such as +/- 10 hours).

    Anyway it's fairly trivial to mass-edit this stuff once I work out consistent rules to check for.

    Leave a comment:


  • MuppetMaster42
    replied
    are you doing the proper time zone conversions?

    Leave a comment:


  • cinephile
    replied
    Is there a known inconsistency with how match start times are recorded? In the matches I've pulled, in comparison with what is shown to me in-client, a lot of the times seem off.

    For example, matches apparently starting in the afternoon will show inside Dota2 as having actually been played 12 hours later. A lot of times in Dota 2 are shown as being 1 hour later than the date in the data, but I assume this is just the client showing me adjusted times due to being on summer time edit: it is.

    Some matches are shown as 10 hours before or after the recorded time (exactly).?!?

    A match I played yesterday has a different start time in client as it does in the data. However, other matches I played recently have the same time in the client as in the data.

    Nevertheless, a match that occured at 1am in that timezone, always occured at 1am, it doesn't matter if the time has now shifted one way because of Summer...
    Last edited by cinephile; 05-30-2014, 12:38 PM.

    Leave a comment:


  • Walk
    replied
    So it's been a while... Any news about date min/max? Are they going to fix it or was it intentionally disabled?

    Leave a comment:

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