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Game Mode Division

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  • Game Mode Division


    I've been hearing a lot of people complaining about not having the ability to swap in Single Draft. Personally, I don't care one way or the other about it, but I can see how it might be nice for some people.

    In my mind, having swap would make the mode a little simpler - you can play heroes you're more comfortable with, make better lineups, etc... While not having it means you need to be comfortable with more heroes.


    I would suggest dividing up the game modes into difficulty categories. For new players, it would help with some of the learning curve.

    Where you normally see game mode selection, instead of just checkboxes, there would be categories with checkboxes in them. I envision something like:

    * All Pick (No Random Gold)
    * Single Draft (Swap Enabled)
    * All Pick (Random Gold)
    * Single Draft (No Swap)
    * Random Draft (Swap Enabled)
    * Captain's Mode
    * All Random
    * Random Draft (No Swap)

    The idea is that as the modes go up in difficulty, you're forced to play a wider variety of heroes. At beginner level, you want to try heroes out on your own terms. Having Single Draft with swapping allows you to slowly step out of that comfort zone you had in All Pick.

    When you get to intermediate level, you are attracted to the reward of playing new and heroes via randoming. Single Draft with no swap forces you to play a variety of heroes without it being fully forced on you, as with Random Draft because it is a limited pool.

    When you hit advanced level, you should be able to play more or less every hero and know at least the basics of making a good team composition.

  • #2
    Why do you find it necessary to remove a feature from Dota 2 that was in Dota?


    • #3
      I'm not suggesting to remove anything, just to separate it out while also presenting the information in a simplified fashion. Currently there is no swapping (whether intentional or not), so this would actually be adding the DotA feature back into DOTA 2.

      The downside to what I'm suggesting is that more modes = longer wait times.


      • #4
        Originally posted by CountJigglesworth View Post
        The downside to what I'm suggesting is that more modes = longer wait times.
        Exactly, and nobody wants longer wait times. Swap will eventually be implemented as other game modes make their way into the game (EM, AR, etc.). There is no reason to differentiate when you can and cannot swap.