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Starting a Lobby game then cancelling whilst looking for server

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  • Starting a Lobby game then cancelling whilst looking for server

    Currently it kicks everyone out of the lobby and then you need to recreate it and get everyone to rejoin.

    It would be nice if once you cancelled it, it took everyone back to the lobby and if you were joined to the dire team it placed you back in your position etc. It seems like a much more natural flow rather than kicking everyone out and then forcing them to remake the game.

    So before the host clicks "Start Game" save the state of the lobby and if the host clicks cancel whilst searching for a server it reverts back to the saved state for all parties. Not kick everyone which is frustrating when they may of only wanted to change 1 setting etc.
    Last edited by SubNoize; 08-16-2012, 04:40 AM.
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