Self explanatory. If there's a way to enable them I don't know how.
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Mana bars for other heroes (under the health bar)
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Originally posted by Mr.Hankey View Postbecuse you need a bit more skill to check your enemys mana at the same time you running from them, and know if they have mana for their spells or not. dota shall not be an easy game it shall be challenging.
Or you could make it hard by using a Draconian UI.Change has kept DotA alive, evolving, and improving since 2002. And now DotA has an entire new engine at it's disposal, with infinite new capabilities.
So why are there so many DotA fundamentalists/conservatives that oppose new features, options, and information?
Embrace the change.
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Your point is moot since if the w3 engine allowed you to see the enemy's health and mana bar, it would be in dota and you wouldn't have a problem with it. With dota 2, the engine allows this to be possible, the only reason here is elitism and fear of change without actually making a good point.
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What about alllowing to see enemys Cooldowns as well? Just think a bit! If enigma uses an ulti it's just about to count 200, whats a big deal, huh?
Give me a reason why we shouldn't have that option if we anyways know when she (or whatever it is) casted it (And she never does to kill a creep wave, thats for sure)?
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Originally posted by Even View PostWhat about alllowing to see enemys Cooldowns as well? Just think a bit! If enigma uses an ulti it's just about to count 200, whats a big deal, huh?
Give me a reason why we shouldn't have that option if we anyways know when she (or whatever it is) casted it (And she never does to kill a creep wave, thats for sure)?
Adding enemy mana bars doesn't introduce new information to the game (like enemy CD's would), it just makes current information more accessible.Change has kept DotA alive, evolving, and improving since 2002. And now DotA has an entire new engine at it's disposal, with infinite new capabilities.
So why are there so many DotA fundamentalists/conservatives that oppose new features, options, and information?
Embrace the change.
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Originally posted by Even View PostIt worked fine for SIX years in dota 1
Originally posted by Even View Post... It doesn't improve gameplay,
Having played at least 400 games DotA, LoL, and HoN, I can state that adding enemy manabars does improve gameplay. It saves me an extraneous, obnoxious click.
Originally posted by EVEN View Postit just makes dota easier...
Starcraft 2 removed many of the unnecessary APM-dumps that SC1 had (such as having to make every newly-created SCV gather minerals manually). Now Starcraft 2 is the biggest game in e-sports. It didn't suffer from these changes, it actually benefited.
Sorry, I don't find any of your points valid.Change has kept DotA alive, evolving, and improving since 2002. And now DotA has an entire new engine at it's disposal, with infinite new capabilities.
So why are there so many DotA fundamentalists/conservatives that oppose new features, options, and information?
Embrace the change.
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Originally posted by 5chneemensch View Post^ Starcraft is a RTS while DotA is a RTT
Originally posted by 5chneemensch View PostThere is a major difference beetween towerdiving an enemy with manabars, and without
Originally posted by 5chneemensch View PostIf you think about it, you would prefer no manabarsChange has kept DotA alive, evolving, and improving since 2002. And now DotA has an entire new engine at it's disposal, with infinite new capabilities.
So why are there so many DotA fundamentalists/conservatives that oppose new features, options, and information?
Embrace the change.
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