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Problem with mouse down/up events related to minimap

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  • Problem with mouse down/up events related to minimap


    I find that quite often, when clicking the minimap the focus can get stuck on the minimap - e.g. I move the cursor back to the middle of the screen and my view flies to the Dire base because the game thought I still had the mouse held down on the minimap.
    This seems to happen most often when using the minimap to move my view to the Radiant fountain, making it likely that the click down is registered on the minimap, but that the click up event is fired on the HUD border, not the minimap - thus, as far as the minimap is concerned it should continue moving the view based on the mouse input.

    I guess two fixes to this would be:
    • Have the minimap HUD element automatically behave as if a mouse "click up" event had happened when the cursor leaves the minimap area. This would be cleanest, but people might consider it odd if they actually do keep mouse1 held down whilst moving slightly off the minimap, and then it loses the focus.
    • Have the minimap borders, especially the bottom and left ones, be considered part of the minimap as far as mouse input is concerned. This way, moving the cursor down to that area would not cause the rather annoying effect I've mentioned.

    Also, feel free to look really confused if you have no idea what I'm going on about; if it's not clear enough, I'll make a video of it happening and put it on YouTube or something.