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Creep health bars don't quite reach zero

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  • Creep health bars don't quite reach zero

    I was having some trouble adjusting to Dota 2's creep health bars. In particular, I was finding it hard to guess how much health a creep had when it was down to its last 50-100 hp. I took a couple of screenshots to see what was going on and it looks like creep health bars don't quite "bottom out" when they reach zero health:

    http://steamcommunity.com/id/mrpecke...23533816996903 - creep has 8 hp, red part of health bar is 4 pixels wide in the full size image
    http://steamcommunity.com/id/mrpecke...23533817042058 - creep has 57 hp, red part of health bar is 10 pixels wide in the full size image

    It seems to me that last hitting would be a lot more intuitive if creep health bars linearly went all the way to zero instead of stopping slightly early. Does anyone else agree with this?

  • #2
    I fully support this post.

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    • #3
      hijack this for the hover creep health to be on top. Hard to see creepbar if they stack up on each other, make it almost impossible to know when to last hit.

      Comment


      • #4
        Support this.

        Originally posted by Bactuz View Post
        hijack this for the hover creep health to be on top. Hard to see creepbar if they stack up on each other, make it almost impossible to know when to last hit.
        At the moment the left hand creeps health bar overlaps the anything to the right, if they could make it so the lowest health creeps health bar overlaps lesser health creeps it'd be nice.

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        • #5
          +1

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          • #6
            Agreed, +1

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