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Make hero skills more unified. Aka Unified skillset

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  • okrane
    replied
    I believe it will be really difficult to achieve much uniformity because most heroes are too different to be bundled inside one category.

    Leave a comment:


  • NXTk
    replied
    Seems like you already can sort abilities at least in hero pick screen.
    steamapps/common/dota 2 beta/dota/scripts/npc/npc_heroes.txt
    Find hero:
    Code:
    	// HERO: Doom Bringer
    Find abilities:
    Code:
    		"AbilityLayout"				"6"
    		"Ability1"					"doom_bringer_devour"			// Ability 1
    		"Ability2"					"doom_bringer_scorched_earth"	// Ability 2
    		"Ability3"					"doom_bringer_lvl_death"		// Ability 3
    		"Ability4"					"doom_bringer_empty1"			// Ability 4         //Always LegacyAbilitySecondary1 in dotakeys.lst
    		"Ability5"					"doom_bringer_empty2"			// Ability 5         //Always LegacyAbilitySecondary2 in dotakeys.lst
    		"Ability6"					"doom_bringer_doom"		        // Ability 6         //Always LegacyAbilityUltimate in dotakeys.lst
    		"Ability7"					"attribute_bonus"				// Ability 7
    Custom keys for them in
    steamapps/common/dota 2 beta/dota/cfg/dotakeys_personal.lst
    Code:
    			"npc_dota_hero_doom_bringer"
    			{
    				"LegacyAbilityPrimary1"
    				{
    					"Key"		"E"
    				}
    				"LegacyAbilityPrimary2"
    				{
    					"Key"		"T"
    				}
    				"LegacyAbilityPrimary3"
    				{
    					"Key"		"V"
    				}
    				"LegacyAbilitySecondary1"   //Always Ability 4 in npc_heroes.txt.
    				{
    					"Key"		"F"
    				}
    				"LegacyAbilitySecondary2"   //Always Ability 5 in npc_heroes.txt.
    				{
    					"Key"		"G"
    				}
    				"LegacyAbilityUltimate"      //Always Ability 6 in npc_heroes.txt.
    				{
    					"Key"		"D"
    				}
    Last edited by NXTk; 03-04-2012, 03:52 AM.

    Leave a comment:


  • slowreflex
    replied
    Originally posted by walkingcarpet View Post
    There is an existing thread for this:
    http://dev.dota2.com/showthread.php?t=22479
    Was going to close this, but since it already has a lot more discussion, I'll leave it and re-direct the other one here.
    Last edited by slowreflex; 03-04-2012, 02:27 AM.

    Leave a comment:


  • sinister_sam
    replied
    +1 for individual, customizable spell slots for each hero. Sort of like the item build is now customizable. A simple drag 'n drop interface similar to the item one would be perfect. Click a customize button and just drag skill slots left or right.

    If you want legacy skill positions, just leave them alone.

    I for one want all my orbs "r". Drow's "q", Huskar's "w", and Enchantress' "r" for example I would set to be all "r". So would be Lich's "q". Basically I want my clutch use spell to be ever ready on my left index finger, instead of the random locations they are in legacy.

    I hope I've explained it clearly.

    Leave a comment:


  • hoh0
    replied
    I don't think this is needed, it could make things confusing, people have already been used to referring skills by their CURRENT number (if they do refer to them by number). Also, it's already stated what type of skill a certain skill is in the tooltip (ability type: active, etc). Plus, how often do you autocast your orb and find out "oh shit, the autocast button was E, not R" or something?

    If you play one hero, learn that hero's skills, then use another hero, will the first hero's skillset be so much burned into you? Even when I first started off playing dota I already knew each hero was different and had a different set of skills, which is kinda the point of having so many heroes in the first place. Somehow I think this kind of functionality would further confuse beginners, when they use a few heroes with similar functioning skills (maybe 1=disable 2=nuke 3=passive 4=ult) and after that they use a hero which is very different (example sand king, only 1= active , 2,3= passive and 4=ulti, which is also passive)

    Another thing I don't like is the standard QWER hotkeys. My stand with this is that it makes every hero feel the same, and as a beginner I felt every hero was very different and unique due to their skillset, which included their hotkeys. I never complained because I really felt the uniqueness of each hero, which this could take away.

    Leave a comment:


  • Enai Siaion
    replied
    -1 for pointless change. Even LoL didn't have this.

    Also:
    "dude get your Q"
    "which?"

    Leave a comment:


  • walkingcarpet
    replied
    There is an existing thread for this:
    http://dev.dota2.com/showthread.php?t=22479

    Leave a comment:


  • Nickarus
    replied
    I'm also in the camp of someone who wouldn't use the feature, but don't find the idea repulsive either.

    I don't think anyone has made a thoughtful or strong case against the idea yet.

    It sounds very much like an extension of the "non-legacy" binding approach - could be a good improvement/reworking to re-order those non-legacy skills in the UI (would involve re-mapping for players in the beta using the default bindings, though).

    My intuition is that I personally would not have learned the game faster or found it easier to pick up with such a feature in place. I consider myself pretty knowledgeable and couldn't tell you the 'order' of any heroes' skills from my long-term memory... it's not something I log as worth spending time remembering... but then no single person can claim to represent how all new players pick up the game.

    Seems to me such suggestions targeted and intended for new players are most constructively approached/filtered by polls that exclusively target those new and recently new players. The thoughts of someone like myself who learned under much different constraints are of less value.

    To that end, the dev team might do well to use the "i am new/average/pro" data collected when first starting the game to send questionairres/polls at certain pools of players to better assess and address these sorts of suggestions.

    Leave a comment:


  • Valyngar
    replied
    Usually nuke is what you want to level up on most heroes. Also autoattack toggling would be much easier this way. It would also make better that way that passive would be always on e. And dota heroes' skills can be easily fit to these categories. Name a hero and i will the how his skills would look.

    Leave a comment:


  • 4saken.infinity
    replied
    No, there is too many of these "why not?" suggestions. Why not? Because they give the wrong impression. DotA heroes don't fit niche roles for this "unified order" thing to do anything but make new players focus on the wrong thing.

    Leave a comment:


  • Svyaga
    replied
    Well I'm very used to the old type, but I really like the idea (if it's optional ofcourse). I mean... Why not? For many people it can be useful. Anyway, +1

    Leave a comment:


  • vladhood
    replied
    and its a bad idea

    Leave a comment:


  • Tyestor
    replied
    Originally posted by vladhood View Post
    this would only makes sense if every single hero had the same amount of spells that were orbs, passives, actives, etc.

    but they don't, so this is just an awful suggestion imo
    Not it's not, you're an idiot. It's called a priority order.

    Leave a comment:


  • vladhood
    replied
    this would only makes sense if every single hero had the same amount of spells that were orbs, passives, actives, etc.

    but they don't, so this is just an awful suggestion imo

    Leave a comment:


  • HMAN911
    replied
    I think OP is referring to the order that they are displayed on the UI, not changing their oldschool wc3 bindings.

    I'm not sure why this is such a big deal, new players will need to learn what the skills do regardless of their position among the 4 slots, and Dota heroes are not as cookie cutter or unified in their abilities as other Moba games. This may end up causing more confusion rather than reducing it.

    Newer players should be learning to use hotkeys and not using the UI at all for abilities, this should be stressed heavily in the tutorial sections of Dota 2.

    Leave a comment:

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