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Key information is too small (many suggestions)

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  • #31
    - Hero lvl info very small indeed, such as when you check standings on top left corner lvl-s are almost invisible to see
    - I got issues with minimap position too, I had so much deaths becouse i wanted to scroll and click to bottom left and I accidently clicked on top right of map.
    - Also I think the info about who killed you is too big, could be smaller


    • #32
      I been searching of a way to enlarge fonts but i can't find anything :/

      I agree with all u said.
      If you don't have an intelligent reply for me, don't bother I will shred your non sense to pieces.


      • #33
        I agree that key information is too small. Especially the currently active buffs and abilities, those icons need to be bigger or more readily convey such information as which buff it is and how long it will last.


        • #34
          wtf is wrong with valve on this subject... I CAN'T EVEN READ THE TIMER ON THE GEM. is that an 8 or 3?!? 5 or 2!? I NEED A WAY TO ENLARGE THE FONTS!!!!!
          If you don't have an intelligent reply for me, don't bother I will shred your non sense to pieces.


          • #35
            Going to resurrect :P.
            Regarding inventory and skills placement: I would like if instead of two big panels they'd share one that currently holds skills. I imagine it as skills on top and your inventory on bottom, under skills. This way we can move currently disliked stash at current location of items and see all available abilities status at once. Also, currently we can see status of allies' ultimates on top of the screen; I want to suggest to show there also status of hero's most important skill, like Venomous Gale for Venomancer, Starfall for Mirana or Berserker's Call for Axe. Rubick would show status of stolen spell or Telekinesis if none.