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Key information is too small (many suggestions)

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  • ZzZombo
    replied
    Going to resurrect :P.
    Regarding inventory and skills placement: I would like if instead of two big panels they'd share one that currently holds skills. I imagine it as skills on top and your inventory on bottom, under skills. This way we can move currently disliked stash at current location of items and see all available abilities status at once. Also, currently we can see status of allies' ultimates on top of the screen; I want to suggest to show there also status of hero's most important skill, like Venomous Gale for Venomancer, Starfall for Mirana or Berserker's Call for Axe. Rubick would show status of stolen spell or Telekinesis if none.

    Leave a comment:


  • Shovelrats
    replied
    wtf is wrong with valve on this subject... I CAN'T EVEN READ THE TIMER ON THE GEM. is that an 8 or 3?!? 5 or 2!? I NEED A WAY TO ENLARGE THE FONTS!!!!!

    Leave a comment:


  • gogetem
    replied
    I agree that key information is too small. Especially the currently active buffs and abilities, those icons need to be bigger or more readily convey such information as which buff it is and how long it will last.

    Leave a comment:


  • Shovelrats
    replied
    I been searching of a way to enlarge fonts but i can't find anything :/

    I agree with all u said.

    Leave a comment:


  • Wizardcat
    replied
    - Hero lvl info very small indeed, such as when you check standings on top left corner lvl-s are almost invisible to see
    - I got issues with minimap position too, I had so much deaths becouse i wanted to scroll and click to bottom left and I accidently clicked on top right of map.
    - Also I think the info about who killed you is too big, could be smaller

    Leave a comment:


  • CSDragon
    replied
    1) The spell level counter dots at the bottom, while visually appealing, are unnecessary and take up too much screen real estate. Anyone who's played more than 10 games of dota can tell you exactly what levels their spells are at any time. This information just really isn't relevant enough to justify the space it is given.
    I agree with all points but this one.

    Dota 2 should be accessible to all people. Not just higher level play. And believe me, even at mid-level play, people accidentally allocate points wrong and need to be able to tell what level their spell is.

    Edit: aww, I got sucked into a necrothread

    Leave a comment:


  • Panter_d17
    replied
    Originally posted by Phoenixclaw View Post
    i dont think the current interface should be changed. i'm happy with it.
    This thread was started over six months ago before hud change, and many things that where changed are the ones you like now :P

    Leave a comment:


  • Phoenixclaw
    replied
    i dont think the current interface should be changed. i'm happy with it.

    Leave a comment:


  • Aftermath)Nevermore
    replied
    Orbs should be wrote in RED..... Bored of ppl making 28391820381-3892-183908 orbs cuz they dont know that they wont stack ._.

    Also new orbs or sth are hard too see

    Leave a comment:


  • kogyblack
    replied
    +1
    Agree with 90% of the suggestions.
    Only disagree with HP and MP, that is a so useful information and should always be centered and big, and spell abilities counters, that are also great but really could use less space.

    Leave a comment:


  • ego_Monster
    replied
    Looks like they took my advice (to some extent) with the new GUI.

    Hero stats - VERY NICE JOB! Hp and MP could be bigger though, and still some wasted space.
    Hero spells - still needs work.

    Leave a comment:


  • squinte
    replied
    +1
    I agree with the armor/damage/attribute numbers being completely too small. My biggest problem with the UI is squinting to see those numbers.
    My only other real complaint is the colour bars above the hero icons at the top, being too thin and on the edge of the screen. I wish they were under the icons or thicker or both.

    Leave a comment:


  • ego_Monster
    replied
    Bumping this - still relevant

    Leave a comment:


  • Bashtime
    replied
    I agree 95% of the OPs post

    Leave a comment:


  • raglers
    replied
    I agree the basic stats could use some steroids to sizen them up a bit. Perhaps putting them on one of the gray areas would help.

    Leave a comment:

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