Forum Rules

  • No flaming or derogatory remarks, directly or through insinuation.
  • No discussion, sharing or referencing illegal software such as hacks, keygen, cracks and pirated software.
  • No offensive contents, including but not limited to, racism, gore or pornography.
  • No excessive spam/meme, i.e. copious one liners in a short period of time, typing with all caps or posting meme responses (text/image).
  • No trolling, including but not limited to, flame incitation, user provocation or false information distribution.
  • No link spamming or signature advertisements for content not specific to Dota 2.
  • No Dota 2 key requests, sell, trade etc.
  • You may not create multiple accounts for any purpose, including ban evasion, unless expressly permitted by a moderator.

  • Please search before posting. One thread per issue. Do not create another thread if there is an existing one already.
  • Before posting anything, make sure you check out all sticky threads (e.g., this). Do not create new threads about closed ones.
  • It is extremely important that you post in correct forum section.

  • Balance discussion only in Misc.
  • All art related (such as hero model) feedbacks go to Art Feedback Forum.
  • All matchmaking feedback should go here: Matchmaking Feedback
  • All report/low priority issues should go here: Commend/Report/Ban Feedback
  • No specific workshop item feedback. These should go to workshop page of that item.
  • When posting in non-bugs section (such as this), use [Bugs], [Discussion] or [Suggestion] prefix in your thread name.

In case you object some action by a moderator, please contact him directly through PM and explain your concerns politely. If you are still unable to resolve the issue, contact an administrator. Do not drag these issues in public.

All rules are meant to augment common sense, please use them when not conflicted with aforementioned policies.
See more
See less

Show Dummy Hero-Panel for Enemies within Fog-of-War

  • Filter
  • Time
  • Show
Clear All
new posts

  • Show Dummy Hero-Panel for Enemies within Fog-of-War

    As it currently stands, attempting to select an enemy hero who is hidden by the fog-of-war by clicking their portrait at the top of the screen yields nothing. When the hero becomes visible, clicking their portrait at the top of the screen will select that hero and show their current level, items, health and mana.
    My suggestion would be to take the first case, when the enemy hero is hidden in the fog, and to show a 'dummy hero' upon clicking their portrait at the top of the screen.

    The dummy hero would show the following and only the following:
    - Current Level
    - All abilities, does not show current level or cooldown
    - Current stats according to what that hero at that level would have (a level 10 riki would have X amount of HP, mana, int, etc.)
    - Hide all items in backpack and inventory.
    - Do not show 'last known' items .

    All the information the dummy hero would present would be information that could be attained by either opening the scoreboard, or simply knowing the enemy hero. It would allow uninformed players to click a hero that is not currently visible to see the enemy hero's spells.

    When the selected hero is revealed, the selection can change from the dummy hero to the real hero and show information normally.
    If a player were selecting the real hero which went into fog, the current method of showing last-known status would be sufficient and would not change any current functionality.

    To help illustrate the use of this feature and a possible case in which it could be useful, here is the following hypothetical situation.

    The enemy Magnus recently used their ultimate Reverse Polarity and is currently dead. Your team decides to push into the enemy high-ground. As you group up and approach the high-ground, you have to make the decision on whether to fall back or not if the enemy Magnus buys back. You click the enemy Magnus portrait at the top of the screen. Since he is currently dead and therefore not visible, a dummy Magnus is shown. The player can read the skills of the dummy and notes that cooldown on Reverse Polarity is 120 seconds and luckily, since one of your teammates noted down the time he used it, a bit of quick math shows that his ultimate is on cooldown for another 60 seconds. Your team pushes with the knowledge that the enemy Magnus for certain will not have his ultimate if he buys back unless he uses a Refresher.

    While it is a bit far-fetched to say that one entire team wont know the approximate cooldown for a high impact ultimate such as Reverse Polarity, the feature can still be useful as a learning tool. At the start of a game a player can refresh themselves on specific skills the enemy has before they even show.