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Invisible Mechanic

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  • Invisible Mechanic

    In dota 1 a good player will never be caught off guard bywindwalk activating nearby because it makes a very distinct sound if you hear it activating nearby. Dota 2 invis sound needs to change.

    Also aura doesn't seem to change the appearance of nearby units, well maybe it does but I haven't noticed. E.g In dota 1 a good player should be able to notice a sa with vlads/ring even if they can't see them because the enemy creeps will have a slight glow caused by an aura item.

  • #2
    Well, I can hear clinkz/bh ww's very easily. Are there any specific heros you have a hard time hearing?

    Also, you can turn off the aura for creeps with the ring. I always do
    The vlads lifesteal art should give that way, right?

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    • #3
      Yea the lothars and BH, the problem is that they sound very similar to other things, like some hero attacking creeps (I've only played a few games).

      The ring problem I onbly used SA as an example. Better example, in dota 1 if I was from sent planning to kill a hero in my lane I will pay attention to my target's and surrounding creep's aura because a slight change could mean that an enemy hero has invis rune or someone is approaching from the scourge side but I can't see him because of night time fog. These small things much more difficult to see in dota 2.

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      • #4
        actually imo it is tad easier to notice.maybe you not accustomed to the dota 2 graphic yet
        "Knowledge is knowing that a tomato is a fruit, but Wisdom is knowing not to put it in a fruit salad."

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