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Attribute, damage and armor box

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  • Attribute, damage and armor box

    I feel that this is much too small on the user interface. In dota 1 this box was quite significant. There is a big chunk of room in between the mini map and the hero's picture that i feel would be a perfect place for our attribute, dmg and armor instead of that box you have to squint to see.

    Next time u play take a look at the spot im talking about, i think its a perfect fit.

    -JoeMastA

  • #2
    Originally posted by JoeMastA View Post
    There is a big chunk of room in between the mini map and the hero's picture that i feel would be a perfect place for our attribute, dmg and armor instead of that box you have to squint to see.
    Keep in mind that a lot of players don't have a widescreen monitor, so for them the 'big chunk of room' between the portrait and the minimap is about 1 pixel wide.

    I assume the current UI is not final, and it is open to discussion, but in some UI-related topics people tend to forget that 16:9 / 16:10 is not the only aspect ratio.
    Last edited by pramo; 03-28-2012, 01:24 PM.

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