
NONE OF THE THINGS BELOW ARE CHOSEN BY VALVE. These are suggestions by common beta testers like yourselves and are things we would like to see implemented.
If the provided solution you wish to comment has a respective tread link for it use the specified tread so that we can avoid multiple discussions here. If something significant happens in certain tread let me know and I will update it here. Also inform me of a certain treads i missed that you think should be here.
Also check: Common suggestions
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if the above commands doesn't work switch to proper browser :P
STATS: SUGGESTED 192 IMPLEMENTED 73
Changelog:
06. March 2014. - implemented Item randomizer, Captain mode screen change (captain indicator), Fact of the day, Ranged/melee learn tab update
01. May 2014. - implemented Fire remnant timer, Server pings, Alt-click additional options (inventory items), Rubick stolen spell, Aegis popup, Courier UI changes (player usage, secret shop), updated Minimap in learn tab (spawn boxes), Base race, Report/Commend popup - end screen integration, added Crafting recipes - show duplicates, Teammates buyback status, Tournament live game notification, Stats alternative view, End game screen graphs, Hero lore, Broodmother free pathing indicator, Left-handed cursor, Custom sets, Mega creeps name change, Hex, silence, doom, duel - skill icon interaction, Mmr graphs, Hero vision ui implementation, Party ready check, Alt click additional options, Profile view tickets stacking, Threads switching order, Workshop box
Currently working on: Nothing, finished everything on my list, will add stuff as they appear
Content:
Customization
Custom sets
Set completion progress
Warbanners
Trade window item count
Level up award choice
Item dropped customization
Auction house/trading station
-----Loadout
Original equipment comparison
-----Backpack
Crafting recipes - show duplicates
Item special effect tooltip
Backpack pages lock
Backpack trade tagging
Backpack pages
Backpack sorting
Sets in inventory
Team inventories
Stacking items in backpack
Shop
Side shop item indicators
Possible item completion
Power threads shop paths
Courier upgrade path
Item quantity, death\drop items indicator
Shop grid shortcut system and layout changes
Minimap
Minimap maximization
Map visibility %
Ward timers visible on minimap
Map movement path visualization
Rune location (place only not type or time they are there)
Enemy minimap indicator change
Hero HUD
Hero vision ui implementation
Hex, silence, doom, duel - skill icon interaction
Non animated portrait replacement
Buy back gold required
TP cooldown
Game is paused ui update
Visage - Soul Assumption hud integration
Multiple cursor options
Event pop-up
Gold format change
Invoker spell cd integration
Grouping leveling dots of same skills
GPM (gold per minute) info
Status bar - aura/buff grouping, hp/mp regeneration and primary orb effect
Dynamic cooldown numbers
Dynamic stash size increase, minimizeable stash
Dots for attribute levels
Green buttons
Customizable hud
-----Top bar
Stats alternative view
Teammates buyback status
Passive ultimate color change
Couriers in shared content tab
Build versions
Disconnect statistics
Control group suggestions
Graph merge
Teammates sidebar - cooldowns, level, active/important items possession
Hero icon confrontation
-----Tooltip
Black King Bar, Linken's Sphere tooltip integration
Invokers tooltip change
Damage type text color change
Orb effect tooltip font, color and info changes
-----Inventory
Threads switching order
Sticky slot number increase-edit
Shareable items indicator
Item disassemble indicator
Predefined item slots
Item mana costs
Items additional RMB options
-----Scoreboard
Vertical scoreboard
Personal rating of players
Lasthits/Denies in scoreboard (during play)
Allies ping, latency, fps ... in scoreboard
-----Courier UI
Default courier
Courier UI changes
Hero picker
Patch changes
Default pick
Heroes laning-dificulty information
Grid view additional features
Hero picker
Snap feature for grid
-----Mods
CM hero suggestions
Random draft dota1
Captain mode screen change
Single daft screen changes
-----Features
Role specific matchmaking
Team balance tool
Dashboard
Party ready check
Tournament live game notification
Counter party invite
Looking for party
Item dictionary
Friend list group filter
Scalable dashboard
In party indicator
Clock
Watch game info window
-----Profile page
Profile view tickets stacking
Mmr graphs
Skip pause
Dota profile backpack access
Overview
Game history
Heroes played
Replays ( cancel, resume, end game integration, delete, favorite...)
-----Learn tab
Minimap in learn tab
Item used in - integration
Hero builder
Lore popup
Lore world map
Lore changes - cinematics, story/campaign mode
Misc
Alt click additional options
Mega creeps name change
Base race
Reports - chat tagging
Report/Commend popup - end screen integration
Font change
Bets
Team beneficial/game learning achievements
-----World
Broodmother free pathing indicator
TP colors
Summons timer
Death-kill streaks
Cast time bar
Allied hero level
2D dota
Low violence models
First blood splash victim addition
Dynamic shadows
Item purchase-combine effects
Pathing behavior change
Neutral camp difficulty indicator
Neutral creep control indicator
Ability based illusions color change
Ranged heroes melee attack animation
Creeps hp bars - clutter, overlapping
Courier individual "home"
Improved spell aoe indicators
True sight indicator
Neutrals sleep at night
Hero selection circle tweak
-----Ping
Enemy hero focus marker
-----Spectating
Time when item is purchased
MVP voting for spectators
-----Chat
Courier killed message update
Profanity filter
Item links in chat
Central chat
Kill feed scroll
-----Begin/end game screen
End game screen graphs
Hero lore
Deaths timeline
Advanced end game statistics
Loading %
Item and abilities timeline
On the bright side
Rematch option
Number of times played with/against someone
-----Settings
Left-handed cursor
Bindable keys visualization
No mockup section
Workshop box (not gonna make mockup since it will be added soon

-----World
Ancient customization
Gem invisible critters addition
Shopkeeper animations
Ancient progressive/end game animations
Tower fortification animation change
Selection box mechanics change
Tier based tower personalization
Fountain attacks animation change
Day/night ambiance
Custom animations for disjointed projectiles
Mega creeps visual change
Roshans pit under mist
Auras
Aghanim's Scepter visual upgrade
Trees reacting to environment
Roshan animation
Creep spawning
Creep death animation
Map rotation
Roshan model change
Weather terrain changes
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Customization
Spoiler:
Shop
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Minimap
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Hero HUD
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Hero picker
Spoiler:
Dashboard
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Misc
Spoiler:
No mockup section
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Implementations
Spoiler:
Full changelog:
Spoiler:
Comment