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Graphical Summary of HUD/UI Requests

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  • MrTojiMan
    replied
    Dynamic Modifiers, Double Tap Groups, Individual Creep Hotkeys

    3 ideas I have I wanna pass on quick:

    Dynamic Modifiers -- Basically allow an option that anything in the dota 2 customisation interface can be set to be activated by clicking two buttons at once to vastly reduce the need for separate keys.

    Double Tap Groups -- Allow option that anything in the interface choices can be set to either a single click, double click or triple click. The biggest advantage of this is that I can control groups much easier, I can click
    move a group with button + a mouse click, or select move+not jump/select move+jump to the group by double/triple clicking that same button. Combined with my first idea you could easily control many groups by memory to move,
    select move/attack a target and/or also do so WITH SPELLS.

    Individual Creep Hotkeys -- We have individual hero hotkeys so why not the creeps? Add a creep menu just like the hero menu to hotkey each creep with the forementioned abilities and watch your chen game soar

    These suggestions should be compatible with double tap self cast abilities, as double tap as it is applies to item hotkeys only. Just add like a preset/blank keybind menu where you can select abilities, how many times you
    click that/those button(s) and then a list of all the dota controls ez game gg

    Thanks for your time!

    Leave a comment:


  • riza_kasela
    replied
    January 20th, 2017 patch
    About backpack
    I prefer backpack placed on the right of items again to beneath of items
    because if backpack are beneath the items we will move camera unintentionally when using backpack

    Leave a comment:


  • Antithese
    replied
    I quite like the new query panel, but can we get some consistency with backpack ?

    Our backpack is now on the side of inventory, I guess this should be the same on query panel.



    Also, alt-clicking allies hp/mana bar on query panel display allies hp/mana as ours instead of allies.

    Last edited by Antithese; 12-29-2016, 03:47 PM.

    Leave a comment:


  • Oleg123451
    replied
    return attributes to the panel so that it was clear the main items

    Leave a comment:


  • Oleg123451
    replied
    this store is the best
    We need to 2 tables open at once fnmte8o0483y.jpg
    Last edited by Oleg123451; 12-22-2016, 02:46 PM.

    Leave a comment:


  • riza_kasela
    replied
    Originally posted by Pepper23 View Post
    My suggestion for the new 7.00 UI
    [ATTACH=CONFIG]45678[/ATTACH]
    shopping now confusing me
    i agree your hud
    that's like the old shop

    and gold should be placed higher

    Leave a comment:


  • arsado
    replied
    Previous HUD - was very informative and quick to browse. I can click on any unit and almost instantly have idea about their status (mainly hp). I can also instnaly see my own hp and react appropriately.


    Current HUD - good for email / os / webpage but not a DYNAMIC online video game. Now I need more time to react. Why HP bar is hidden so low? Why current gold is at the bottom now? What is the point of "unit card"?! It is very weird, not friendly GUI. Again - all this minimalistic approach works in the realm of webpages.
    Last edited by arsado; 12-13-2016, 12:02 PM.

    Leave a comment:


  • saaby
    replied
    Originally posted by Pepper23 View Post
    My suggestion for the new 7.00 UI
    [ATTACH=CONFIG]45678[/ATTACH]
    That looks good but I believe the hp/mana bars need to run across the whole length of the top HUD

    Leave a comment:


  • Pepper23
    replied
    My suggestion for the new 7.00 UI
    fnmte8o0483y.jpg

    Leave a comment:


  • Nuxxy
    replied
    http://i.imgur.com/hAG0fBE.png

    Please just do this make the hood bigger and HP Mana bars on top of Skills and PLEASE move the kill feed to the LEFT thanks <3

    Leave a comment:


  • Donta
    replied
    Couldn't find the shortcut to grid view in Heroes screen. Ctrl in dota 2. Also, more customizable shortcuts, probably including for bringing up grid and such, if at all manageable.

    Leave a comment:


  • stalker93
    replied
    Need to change the HUD on monitors 4:3. He very large and takes one third of the screen. 16:9 monitors have an advantage over the 4:3. Need change HUD graphics settings 4:3 (1280x1024) on 16:9 (1280x720). Sorry for bad english.

    Have now:
    HUD.jpg

    Need:
    HUD2.jpg

    Leave a comment:


  • Panter_d17
    replied
    Thread updated

    Implemented: Fire remnant timer, Server pings, Alt-click additional options (inventory items), Rubick stolen spell, Aegis popup, Courier UI changes (player usage, secret shop)

    Updated: Minimap in learn tab (spawn boxes), Base race, Report/Commend popup - end screen integration

    Added: Crafting recipes - show duplicates, Teammates buyback status, Tournament live game notification, Stats alternative view, End game screen graphs, Hero lore, Broodmother free pathing indicator, Left-handed cursor, Custom sets, Mega creeps name change, Hex, silence, doom, duel - skill icon interaction, Mmr graphs, Hero vision ui implementation, Party ready check, Alt click additional options, Profile view tickets stacking, Threads switching order, Workshop box

    Leave a comment:


  • Panter_d17
    replied
    Thread updated

    Implemented: Item randomizer, Captain mode screen change (captain indicator), Fact of the day, Ranged/melee learn tab update

    Leave a comment:


  • Panter_d17
    replied
    Thread updated

    Implemented: Currently assembled items

    Leave a comment:

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