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[Suggestion] A Way to show 1 selected enemy HP/Mana with your own HP/Mana at sametime

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  • [Suggestion] A Way to show 1 selected enemy HP/Mana with your own HP/Mana at sametime

    I read in "Graphical Summary of HUD/UI Requests" Hero hud size is being reduced and alot of new things are being added.
    Another useful feature that may be added is when we click on any other character unit/ building it's INFO HUD (HP, Mana etc) replaces HUD of our Hero. It can quite handy if there's a way to show Enemy Hero and Our Hero Info at the sametime.
    I hope after reducing the size there will be enough space in bottom to display hud for 2 units at once ?
    Or maybe replace ITEM hud to show the 2nd HUD while enemy hero (or any other unit) is selected.
    I would rather wait 10 minutes for a balanced, fun and exciting match that will last 1+ hours. Than wait 10 seconds for a poorly balanced crapmatch that will end in 30- minutes

  • #2
    Hmm, I think the HUD will have too many elements if they implement this. Life and mana bars, portrait, skills, level, stats, itens... The user could be easily overwhelmed by the quantity of information shown. Maybe if someone could draw an example screen with some nice layout so we can visualize it?

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    • #3
      Originally posted by GordonFreemanIN View Post
      I read in "Graphical Summary of HUD/UI Requests" Hero hud size is being reduced and alot of new things are being added.
      Those things are NOT being added, they are just suggestions that may or may not end up in the game. Im gonna have to point that out more clearly in the starting post

      Originally posted by GordonFreemanIN View Post
      Another useful feature that may be added is when we click on any other character unit/ building it's INFO HUD (HP, Mana etc) replaces HUD of our Hero.
      That is what actually happens atm.

      As for the double huds, why do you need them at the same time?
      Work in progress, feedback appreciated

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      • #4
        Double HUDS can be useful for some close battles in stituation where we survivde at 10 -20 hp.
        With double we can time our skills much better and can keep track of how much HP we are lossing against how much damage we are doing more accurately.
        For example as axe when fighting against sven we can use taunt just before 1 sec cd of his stun is remaining. We may argue that we need to calculate those things in mind but during close battles and when enemies got multiple skills double hud can be really helpful.
        It may also help us to use some ulties (eg sniper, axe, lion,etc) more precisely.
        Double HUD can be very useful in making dissions whether to run , fight or chase.

        We can place the other HUD in place of items.
        I would rather wait 10 minutes for a balanced, fun and exciting match that will last 1+ hours. Than wait 10 seconds for a poorly balanced crapmatch that will end in 30- minutes

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        • #5
          You cant see enemy spell cd now and you never will because that would disrupt the balance of the game, and you can see health loss of both of you over heroes.
          Work in progress, feedback appreciated

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          • #6
            ok even if we can't see cd of spells it can be useful for other purposes.
            Yes we can see the health bars but as i said i can be helpful in some situations to use our spells more precisely.
            I would rather wait 10 minutes for a balanced, fun and exciting match that will last 1+ hours. Than wait 10 seconds for a poorly balanced crapmatch that will end in 30- minutes

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