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Bonus numbers on Armor and MS

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  • Bonus numbers on Armor and MS

    Don't think it's necessary. Unlike damage or stats bonuses, it doesn't help in calculation. Just merge it to the original number and reduce the space of it.

    In case anyone doesn't get it, I mean the green + and numbers below armor and movement speed for the new test version HUD.

  • #2
    Agreed, there are no calculations that differentiate between base and bonus for armor and movement speed.


    • #3
      I actually like it this way... Warcraftish feeling :P

      But maybe an option to switch between merged and separated numbers in general?


      • #4
        I agree somewhat with this. The big number for MS should be the hero's base MS with any passive item or ability effects, such as boots, Euls or Drum of Endurance. The small +MS number should reflect temporary items or abilities, such as when you are using Phase Boots or are under the effect of some skill.


        • #5
          agree whole heartedly

          when a player looks at his armor/movement speed, he/she does not want to do math just to get the information he wants (no matter how easy the calculation is, its still an extra step)

          have the + values show when you hover over the armor/speed, please


          • #6
            Good idea. I was just about to suggest this. No need to do unnecessary maths, just do a combined value for the move speed.