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[Suggestion] Comprehensive UI Feedback

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  • [Suggestion] Comprehensive UI Feedback

    feedback.png (higher res, clearer)



    Let me know what you think. Feel free to post your own, I'm sure every idea helps
    Last edited by yesiammanu; 10-11-2011, 10:52 PM.
    SteamID: -TOO- Merkaba

  • #2
    The search bar also needs to be easier to clear. It's behavior is hard to pin down sometimes.

    Comment


    • #3
      I also think current mana cost needs to be bigger. Awesome feedback btw. Agree with most.

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      • #4
        Also, does the hero icon appear on the upper left? Cause when I play i don't see it at all.

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        • #5
          Only when you're selecting multiple units I think
          SteamID: -TOO- Merkaba

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          • #6
            Agree with moving the selected units to above your health bars, and also agree with moving the EXP bar above the profile picture. Also would like to see the how much gold until I can buy an item.

            The clock is a bit awkward to look at, but it goes clockwise, so not too bad for me.

            Comment


            • #7
              I agree with everything except for shops.

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              • #8
                Great feedback, I agree with everything there.

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                • #9
                  I agree with just about everything here

                  Comment


                  • #10
                    Originally posted by Nero View Post
                    I agree with everything except for shops.
                    Shop icons or the display gold/how much gold you need?
                    SteamID: -TOO- Merkaba

                    Comment


                    • #11
                      Shop icons.

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                      • #12
                        Agree with everything you showed on picture except on day/night modifier its easy to see how much time is exactly or is it just me?

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                        • #13
                          Originally posted by LongWellz View Post
                          Agree with everything you showed on picture except on day/night modifier its easy to see how much time is exactly or is it just me?
                          It's not that it's easy to see, but it's difficult to tell IMO at a quick glance or from peripherals. The advantage that DotA had was there were 5-6 glowing orbs on the timeslot, so you could quickly gauge how far in night was (50%, 75%, 25% etc) just by looking at those. This is just my opinion, though. I should have mentioned that it is more difficult to differentiate at night than at day




                          Unrelated -



                          As you can see, it is difficult to differentiate regular night from artificial night (Luna Moonfang's Eclipse, or more commonly Nightstalker's Darkness). In DotA1, the clock turned purple to much more easily differentiate it
                          SteamID: -TOO- Merkaba

                          Comment


                          • #14
                            Maybe you should be able to hover your mouse over the clock to see how much time is left until night time.

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                            • #15
                              ^
                              Good suggestion I agree with you.

                              @yesiammanu
                              Actually its hard to see i was just used to it , glowing orbs could be implemented so it will be easier to see.

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