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Movespeed should be displayed without "+"

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  • #16
    Originally posted by Lorrid View Post
    lets say our ms is 350, if we get an item gives 70 ms, it should be like this;
    420 (70)
    Yes, love your suggestion.

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    • #17
      Originally posted by SkittlesAreYum View Post
      Good luck calculating something like 350 + 63 while under stress.
      Are you even serious ? So you check your MS constatly while chasing someone ? Just look at it when you get a MS item and memorize it...imo it is more important to know what 12 % form Manta actually give you or 5 % from drums etc...

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      • #18
        Originally posted by Lorrid View Post
        lets say our ms is 350, if we get an item gives 70 ms, it should be like this;
        420 (70)
        Agreed.
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        • #19
          all stats should show the total IMHO.

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          • #20
            One of the problems with displaying movespeed is handling all the necessary information in a detailed yet aesthetically simple manner. Your hero's base movespeed, static and percentage based item bonuses, static and percentage based buffs/debuffs, and the total movespeed with all of these applied are all important things to be known at certain times. And I think the best way to display it all would be in a style similar to one I saw while browsing the "Suggestion Summary" sticky thread.

            I'll use Razor for this example.
            While not affected by a movement speed debuff (like Frost Arrows or Gush), it would look like this:
            440
            295+145

            ...assuming level 4 Unstable Current, Power Treads, and a Sange and Yasha (24% increase on a 355 constant movespeed)

            Now if you were slowed by Gush (40%), it would now look like this:
            264
            440-176

            I believe this provides enough information available at a glance in each case, considering that, in a less stressful situation, you could simply mouse-over any buffs, debuffs, and items to determine exactly how much each is affecting you. Example 1 provides your net movespeed, showing below it your base speed added to all benefits from items, abilities, and auras. This is what would show when you are moving at your maximum current movespeed (i.e. there is nothing currently hindering you). Example 2 provides (again) your net movespeed, showing below it your maximum movespeed subtracted by the sum of all hindrances currently affecting you. This is what would show when you are being slowed by something, and how much of your maximum possible movespeed you are losing. In both cases, the main number shows your current speed. The only problem with this would be "what shows when you're trapped by something like Entangle?" Well since when you are standing still by choice the first example would obviously show, and since seeing a big fat zero over "440-440" is simply redundant, the first example should probably be the one to show unless you are also being affected by debuffs like Gush, in which case the second example should show. Now, the main number shows the speed at which you'll move as soon as the root is complete. Complicated, yes, but I think it would be effective for those quick at-a-glance calculations.

            And though this is probably a separate suggestion, they could probably split the mouse-over text into three sections (Attack, Armor, Movement) and add an expanded expression complete with the proper colors. (or I suppose they could simply add a complete movement speed expression to the current tooltip, with each term responsible for a constant benefit/hindrance, and possibly a multiplicative list of the current applied percentage modifiers in addition.

            *breath*

            tl;dr - See those two big colored numbers above? That's what it should look like. Only show the red one when slowed. If rooted, show the first one unless also affected by a slow.
            “The shoe that fits one person pinches another; there is no recipe for living that suits all cases.”
            ― Carl Jung

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            • #21
              Originally posted by f1z.k View Post
              Are you even serious ? So you check your MS constatly while chasing someone ? Just look at it when you get a MS item and memorize it...imo it is more important to know what 12 % form Manta actually give you or 5 % from drums etc...
              Don't you? I think most people (assuming it's a close chase and you have the time to switch targets) tend to look at the enemies movespeed and compare it to theirs. Knowing the values of those percentages isn't so important, and generally is something you only check once. If anything, it should be in the mouse-over tooltip. I'm not sure why they neglected to include an expansion of the movespeed adjustments in there.
              “The shoe that fits one person pinches another; there is no recipe for living that suits all cases.”
              ― Carl Jung

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              • #22
                + with hover plz

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                • #23
                  So the target has phase boots, now what?

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                  • #24
                    +1 for Dethrin,
                    I like it.

                    Comment


                    • #25
                      Originally posted by Dethrin View Post
                      While not affected by a movement speed debuff (like Frost Arrows or Gush), it would look like this:
                      440
                      295+145

                      ...assuming level 4 Unstable Current, Power Treads, and a Sange and Yasha (24% increase on a 355 constant movespeed)

                      Now if you were slowed by Gush (40%), it would now look like this:
                      264
                      440-176

                      tl;dr - See those two big colored numbers above? That's what it should look like. Only show the red one when slowed. If rooted, show the first one unless also affected by a slow.
                      This would be great to see at a glance. +1

                      Comment


                      • #26
                        Dethrin got it!!! Great suggestion!

                        Comment


                        • #27
                          Originally posted by Dethrin View Post
                          While not affected by a movement speed debuff (like Frost Arrows or Gush), it would look like this:
                          440
                          295+145

                          Now if you were slowed by Gush (40%), it would now look like this:
                          264
                          440-176

                          tl;dr - See those two big colored numbers above? That's what it should look like. Only show the red one when slowed. If rooted, show the first one unless also affected by a slow.
                          This.
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                          • #28
                            The best solution, IMO, is to show the MS as a white default with no +speed, and green with the grand total after +speed is gotten. When moused over, the item can show how that number was achieved. Such as showing Power Treads under +60, and Manta Style under 36 (in this example)

                            I.E.: 396 shown.
                            When highlighted, shown 300+60+36=396

                            Edit: Someone beat me to it!

                            Originally posted by Dethrin View Post

                            I'll use Razor for this example.
                            While not affected by a movement speed debuff (like Frost Arrows or Gush), it would look like this:
                            440
                            295+145

                            ...assuming level 4 Unstable Current, Power Treads, and a Sange and Yasha (24% increase on a 355 constant movespeed)

                            Now if you were slowed by Gush (40%), it would now look like this:
                            264
                            440-176
                            Last edited by Vulcan; 05-16-2012, 02:52 PM.
                            Trot along

                            Comment


                            • #29
                              I dunno why it needs to show anything. You should be able to figure out intuitively whether you're fast enough.

                              When Chara winds up for a shot, would it be helpful for the goalie to see Speed=105? Maybe, maybe not, but in my opinion it's clutter and he should be able to instinctively time it. Sometimes numbers are unnecessary.

                              Comment


                              • #30
                                agreed to show the buffs and debuffs separately with colors

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