Announcement

Collapse

Forum Rules

  • No flaming or derogatory remarks, directly or through insinuation.
  • No discussion, sharing or referencing illegal software such as hacks, keygen, cracks and pirated software.
  • No offensive contents, including but not limited to, racism, gore or pornography.
  • No excessive spam/meme, i.e. copious one liners in a short period of time, typing with all caps or posting meme responses (text/image).
  • No trolling, including but not limited to, flame incitation, user provocation or false information distribution.
  • No link spamming or signature advertisements for content not specific to Dota 2.
  • No Dota 2 key requests, sell, trade etc.
  • You may not create multiple accounts for any purpose, including ban evasion, unless expressly permitted by a moderator.

  • Please search before posting. One thread per issue. Do not create another thread if there is an existing one already.
  • Before posting anything, make sure you check out all sticky threads (e.g., this). Do not create new threads about closed ones.
  • It is extremely important that you post in correct forum section.

  • Balance discussion only in Misc.
  • All art related (such as hero model) feedbacks go to Art Feedback Forum.
  • All matchmaking feedback should go here: Matchmaking Feedback
  • All report/low priority issues should go here: Commend/Report/Ban Feedback
  • No specific workshop item feedback. These should go to workshop page of that item.
  • When posting in non-bugs section (such as this), use [Bugs], [Discussion] or [Suggestion] prefix in your thread name.



In case you object some action by a moderator, please contact him directly through PM and explain your concerns politely. If you are still unable to resolve the issue, contact an administrator. Do not drag these issues in public.



All rules are meant to augment common sense, please use them when not conflicted with aforementioned policies.
See more
See less

Movespeed should be displayed without "+"

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Typhox
    replied
    They should completely forget about the + stuff and just put both total values there.
    385 (330)
    266 (330)

    Then you could still show the + stuff on mouse over. Having to add the values first is useless, because there's no value that you can compare it to.

    Leave a comment:


  • Jasmine
    replied
    It's good to be without because of the pointless calculation, but I would like to know all the info of where the bonus ms comes from when hovering your cursor over the ms icon.

    Leave a comment:


  • Chloro
    replied
    T-Up !!!
    And I think it will be perfect if we can see the "original speed+bonus" when hover with mouse only.

    Leave a comment:


  • wololo
    replied
    agreed to show the buffs and debuffs separately with colors

    Leave a comment:


  • yoyoninjaboy
    replied
    I dunno why it needs to show anything. You should be able to figure out intuitively whether you're fast enough.

    When Chara winds up for a shot, would it be helpful for the goalie to see Speed=105? Maybe, maybe not, but in my opinion it's clutter and he should be able to instinctively time it. Sometimes numbers are unnecessary.

    Leave a comment:


  • Vulcan
    replied
    The best solution, IMO, is to show the MS as a white default with no +speed, and green with the grand total after +speed is gotten. When moused over, the item can show how that number was achieved. Such as showing Power Treads under +60, and Manta Style under 36 (in this example)

    I.E.: 396 shown.
    When highlighted, shown 300+60+36=396

    Edit: Someone beat me to it!

    Originally posted by Dethrin View Post

    I'll use Razor for this example.
    While not affected by a movement speed debuff (like Frost Arrows or Gush), it would look like this:
    440
    295+145

    ...assuming level 4 Unstable Current, Power Treads, and a Sange and Yasha (24% increase on a 355 constant movespeed)

    Now if you were slowed by Gush (40%), it would now look like this:
    264
    440-176
    Last edited by Vulcan; 05-16-2012, 02:52 PM.

    Leave a comment:


  • Noya
    replied
    Originally posted by Dethrin View Post
    While not affected by a movement speed debuff (like Frost Arrows or Gush), it would look like this:
    440
    295+145

    Now if you were slowed by Gush (40%), it would now look like this:
    264
    440-176

    tl;dr - See those two big colored numbers above? That's what it should look like. Only show the red one when slowed. If rooted, show the first one unless also affected by a slow.
    This.

    Leave a comment:


  • VenomBHz
    replied
    Dethrin got it!!! Great suggestion!

    Leave a comment:


  • rjanja
    replied
    Originally posted by Dethrin View Post
    While not affected by a movement speed debuff (like Frost Arrows or Gush), it would look like this:
    440
    295+145

    ...assuming level 4 Unstable Current, Power Treads, and a Sange and Yasha (24% increase on a 355 constant movespeed)

    Now if you were slowed by Gush (40%), it would now look like this:
    264
    440-176

    tl;dr - See those two big colored numbers above? That's what it should look like. Only show the red one when slowed. If rooted, show the first one unless also affected by a slow.
    This would be great to see at a glance. +1

    Leave a comment:


  • Evol
    replied
    +1 for Dethrin,
    I like it.

    Leave a comment:


  • Shamanics
    replied
    So the target has phase boots, now what?

    Leave a comment:


  • Akkedis
    replied
    + with hover plz

    Leave a comment:


  • Dethrin
    replied
    Originally posted by f1z.k View Post
    Are you even serious ? So you check your MS constatly while chasing someone ? Just look at it when you get a MS item and memorize it...imo it is more important to know what 12 % form Manta actually give you or 5 % from drums etc...
    Don't you? I think most people (assuming it's a close chase and you have the time to switch targets) tend to look at the enemies movespeed and compare it to theirs. Knowing the values of those percentages isn't so important, and generally is something you only check once. If anything, it should be in the mouse-over tooltip. I'm not sure why they neglected to include an expansion of the movespeed adjustments in there.

    Leave a comment:


  • Dethrin
    replied
    One of the problems with displaying movespeed is handling all the necessary information in a detailed yet aesthetically simple manner. Your hero's base movespeed, static and percentage based item bonuses, static and percentage based buffs/debuffs, and the total movespeed with all of these applied are all important things to be known at certain times. And I think the best way to display it all would be in a style similar to one I saw while browsing the "Suggestion Summary" sticky thread.

    I'll use Razor for this example.
    While not affected by a movement speed debuff (like Frost Arrows or Gush), it would look like this:
    440
    295+145

    ...assuming level 4 Unstable Current, Power Treads, and a Sange and Yasha (24% increase on a 355 constant movespeed)

    Now if you were slowed by Gush (40%), it would now look like this:
    264
    440-176

    I believe this provides enough information available at a glance in each case, considering that, in a less stressful situation, you could simply mouse-over any buffs, debuffs, and items to determine exactly how much each is affecting you. Example 1 provides your net movespeed, showing below it your base speed added to all benefits from items, abilities, and auras. This is what would show when you are moving at your maximum current movespeed (i.e. there is nothing currently hindering you). Example 2 provides (again) your net movespeed, showing below it your maximum movespeed subtracted by the sum of all hindrances currently affecting you. This is what would show when you are being slowed by something, and how much of your maximum possible movespeed you are losing. In both cases, the main number shows your current speed. The only problem with this would be "what shows when you're trapped by something like Entangle?" Well since when you are standing still by choice the first example would obviously show, and since seeing a big fat zero over "440-440" is simply redundant, the first example should probably be the one to show unless you are also being affected by debuffs like Gush, in which case the second example should show. Now, the main number shows the speed at which you'll move as soon as the root is complete. Complicated, yes, but I think it would be effective for those quick at-a-glance calculations.

    And though this is probably a separate suggestion, they could probably split the mouse-over text into three sections (Attack, Armor, Movement) and add an expanded expression complete with the proper colors. (or I suppose they could simply add a complete movement speed expression to the current tooltip, with each term responsible for a constant benefit/hindrance, and possibly a multiplicative list of the current applied percentage modifiers in addition.

    *breath*

    tl;dr - See those two big colored numbers above? That's what it should look like. Only show the red one when slowed. If rooted, show the first one unless also affected by a slow.

    Leave a comment:


  • ScepticMatt
    replied
    all stats should show the total IMHO.

    Leave a comment:

Working...
X