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Symmetrical UI round 2: Photoshop edition.

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  • Symmetrical UI round 2: Photoshop edition.

    So I got photoshop and had a second go at my symmetrical UI. I used ideas from bQvleztar and Nail Azuma.

    Frist thread is here: http://dev.dota2.com/showthread.php?t=32620

    FEATURES:
    - Both halves (left and right from a vertical centre line) of the UI take up the same amount of screen space.
    - Mana/HP and Skills all centred.
    - Mini map is the same size as the items/shop/courier/glyph/etc.
    - Removed unwanted space on the bottom and top.
    - Menu and K/D/A LH/D are the same size
    - Hero Portrait and stats are similar sizes.
    - The items/shop/courier/glyph/etc. takes up WAY less space than the new UI.
    - If they do put a UI scale bar in the options, symmetry makes the scaling easier.

    ui-mockup4.jpg

    Thoughts?
    Last edited by dylanevans; 04-27-2012, 12:49 PM.

  • #2
    I like the positioning of the portrait, abilities, and stats.

    Comment


    • #3
      inspiredbyothers.jpg I made a quick copy paste, if someone with talent makes this pretty I'm sold!


      ijustwannaplaylol.jpg
      Last edited by krazee; 04-28-2012, 06:16 AM.

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      • #4
        whoo i like the idea, the position of the portrait, skills, etc are OK. mmm xDD
        ReHUD DOTA 2 http://dev.dota2.com/showthread.php?t=32363

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        • #5
          This is just perfect! i really love symmetry in UIs
          I simply cannot fathom how awesome this looks, i want this in game now

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          • #6
            This idea is a good step to a great HUD.

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            • #7
              You should post this in the other thread as well, there seems to be more people noticing your old thread.

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              • #8
                Its way better but I still don't like the rocky look. It just does not look or feel right to me but I can get use to it.

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                • #9
                  I like it! I liked the new HUD but this is even better.

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                  • #10
                    Yea this isn't really about the rocks though. This is more a positioning / size / layout type of experiment.

                    I'm pretty sure that Valve is going to have multiple UI themes based around one lay-out. I wouldn't be surprised to see Dire and Radiant themed UIs in the future, or hero themed UIs that you can purchase from the store. They just have to decide on a solid layout first.

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                    • #11
                      I really like the bottom part of this new HUD you made (4th). I actually did not like the rocky design before, but now when I can see it from another perspective it looks really great! I would love it Valve made the buttom HUD like this, but I prefer the current upper part of the HUD better than this one.

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                      • #12
                        Awesome! Anyway item box still looks awful.
                        sry for my english :c

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                        • #13
                          +1000

                          But update your other thread with this so more people see

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                          • #14
                            OMG dude this is phenomenal!!!!!!! I cant believe that so many random dudes here are doing better job at this kinda stuff then most of the Valve employees.

                            If I could choose between your HUD and the current one i would go with yours no matter what. Great job, I hope Valve will actually use this.
                            ,,There is no need to have a patch-anticipation-thread one week early, filled with high expectations,,

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                            • #15
                              This is really good, it looks clean and organized. I just think the stats panel should be redone (the old one was really good), but that's up to valve.

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