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Invoker

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  • Invoker

    So i'm new with Invoker and for me is hard to spot Q W E that i'm use. It would more visible and usefull for unexperienced players.
    Untitled.jpg

  • #2
    +1
    Putting the active orbs in a more distinguishable area would be helpful.

    Comment


    • #3
      Move it a bit to the left next to the minimap and it would be golden.
      Untitled.jpg

      Comment


      • #4
        YES! I don't really mind where, just move them.

        Comment


        • #5
          +1. This should be included. Even though I have been playing Invoker for 3 years this feature might still benefit me tremendously

          Comment


          • #6
            No.
            But they could be displayed at first 3 places there on auras spot, also some space could be made between them and auras, but not in other place.

            Comment


            • #7
              wtf why u dont check ur hero model ?

              Comment


              • #8
                Originally posted by genarix View Post
                So i'm new with Invoker and for me is hard to spot Q W E that i'm use. It would more visible and usefull for unexperienced players.
                [ATTACH]5682[/ATTACH]
                Why do you want this feature exactly?
                A player changes orbs depending on situation, and that happens often (chasing, lasthitting, being chased, regenerating). Everytime the situation changes, he presses 3 buttons to change his orbs. This takes lass than a second, way faster than checking his orbs and decide to change or not.

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                • #9
                  +1
                  Its not hard to get used to it as it is now, but it would be for sure a nice improvement to seperate those orbs away!
                  Originally posted by Ttempest
                  Duh... its the IceFrog dude. Kinda like Chuck Norris just in Dota.

                  Comment


                  • #10
                    Originally posted by Shadoras View Post
                    Why do you want this feature exactly?
                    A player changes orbs depending on situation, and that happens often (chasing, lasthitting, being chased, regenerating). Everytime the situation changes, he presses 3 buttons to change his orbs. This takes lass than a second, way faster than checking his orbs and decide to change or not.
                    I agree. If you need to check your orbs quickly, it's more efficient (and a better practice) to recast the orbs you need.

                    Comment


                    • #11
                      Remove for new players because they don't see them and remove for experienced because we don't look at them Status bar needs some separating anyway
                      Work in progress, feedback appreciated

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