Announcement

Collapse

Forum Rules

  • No flaming or derogatory remarks, directly or through insinuation.
  • No discussion, sharing or referencing illegal software such as hacks, keygen, cracks and pirated software.
  • No offensive contents, including but not limited to, racism, gore or pornography.
  • No excessive spam/meme, i.e. copious one liners in a short period of time, typing with all caps or posting meme responses (text/image).
  • No trolling, including but not limited to, flame incitation, user provocation or false information distribution.
  • No link spamming or signature advertisements for content not specific to Dota 2.
  • No Dota 2 key requests, sell, trade etc.
  • You may not create multiple accounts for any purpose, including ban evasion, unless expressly permitted by a moderator.

  • Please search before posting. One thread per issue. Do not create another thread if there is an existing one already.
  • Before posting anything, make sure you check out all sticky threads (e.g., this). Do not create new threads about closed ones.
  • It is extremely important that you post in correct forum section.

  • Balance discussion only in Misc.
  • All art related (such as hero model) feedbacks go to Art Feedback Forum.
  • All matchmaking feedback should go here: Matchmaking Feedback
  • All report/low priority issues should go here: Commend/Report/Ban Feedback
  • No specific workshop item feedback. These should go to workshop page of that item.
  • When posting in non-bugs section (such as this), use [Bugs], [Discussion] or [Suggestion] prefix in your thread name.



In case you object some action by a moderator, please contact him directly through PM and explain your concerns politely. If you are still unable to resolve the issue, contact an administrator. Do not drag these issues in public.



All rules are meant to augment common sense, please use them when not conflicted with aforementioned policies.
See more
See less

[Suggestion] Streamlining the Move Speed Display

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • [Suggestion] Streamlining the Move Speed Display

    How Move Speed Should Be Displayed and Move Speed Should Be Added To Stats Tooltip

    Due to the generally positive response to this post I made in a different thread, I figured I could make a separate thread so people could see my suggestion and discuss it.

    In addition to the below suggestion, I think that one of two things should also be implemented. Either add a more detailed movespeed expression to the mouse-over tooltip, or separate the mouse-over tooltips into Attack, Defense, and Move Speed, each detailing specific information for that category. When I say "detailed movespeed expression", I mean an expression in which each term would represent one separate modifier. (If you didn't completely understand that sentence, basically I mean it would look like this: 295 + 60 + 10 + 25 + 27 - 25, where each number is only one item or aura and the first number is your base movespeed)

    Simply put, the main move speed number should always be the speed at which you're currently moving, colored based on the absence presence of a slow.
    Here was the original post:

    Originally posted by Dethrin View Post
    One of the problems with displaying movespeed is handling all the necessary information in a detailed yet aesthetically simple manner. Your hero's base movespeed, static and percentage based item bonuses, static and percentage based buffs/debuffs, and the total movespeed with all of these applied are all important things to be known at certain times. And I think the best way to display it all would be in a style similar to one I saw while browsing the "Suggestion Summary" sticky thread.

    I'll use Razor for this example.
    While not affected by a movement speed debuff (like Frost Arrows or Gush), it would look like this:
    440
    295+145

    ...assuming level 4 Unstable Current, Power Treads, and a Sange and Yasha (24% increase on a 355 constant movespeed)

    Now if you were slowed by Gush (40%), it would now look like this:
    264
    440-176

    I believe this provides enough information available at a glance in each case, considering that, in a less stressful situation, you could simply mouse-over any buffs, debuffs, and items to determine exactly how much each is affecting you. Example 1 provides your net movespeed, showing below it your base speed added to all benefits from items, abilities, and auras. This is what would show when you are moving at your maximum current movespeed (i.e. there is nothing currently hindering you). Example 2 provides (again) your net movespeed, showing below it your maximum movespeed subtracted by the sum of all hindrances currently affecting you. This is what would show when you are being slowed by something, and how much of your maximum possible movespeed you are losing. In both cases, the main number shows your current speed. The only problem with this would be "what shows when you're trapped by something like Entangle?" Well since when you are standing still by choice the first example would obviously show, and since seeing a big fat zero over "440-440" is simply redundant, the first example should probably be the one to show unless you are also being affected by debuffs like Gush, in which case the second example should show. Now, the main number shows the speed at which you'll move as soon as the root is complete. Complicated, yes, but I think it would be effective for those quick at-a-glance calculations.

    And though this is probably a separate suggestion, they could probably split the mouse-over text into three sections (Attack, Armor, Movement) and add an expanded expression complete with the proper colors. (or I suppose they could simply add a complete movement speed expression to the current tooltip, with each term responsible for a constant benefit/hindrance, and possibly a multiplicative list of the current applied percentage modifiers in addition.

    *breath*

    tl;dr - See those two big colored numbers above? That's what it should look like. Only show the red one when slowed. If rooted, show the first one unless also affected by a slow.
    Last edited by Dethrin; 05-07-2012, 06:34 PM. Reason: Added some summary stuff
    “The shoe that fits one person pinches another; there is no recipe for living that suits all cases.”
    ― Carl Jung

  • #2
    No thoughts?
    “The shoe that fits one person pinches another; there is no recipe for living that suits all cases.”
    ― Carl Jung

    Comment


    • #3
      I agree with your suggestion, but I would like an option to hide the calculation by default, showing it only while hovering the mouse over the move speed.

      Comment


      • #4
        This is pretty much brilliant. Changes like these allow players to get a better sense, numerically, to what slows do to movespeed and the power of underused items like drums.

        Big +1.

        Comment


        • #5
          its a good suggestion but very very very minor.

          Comment


          • #6
            Minor suggestion but I still think this would be a nice addition. I for one don't have the exact knowledge about the effect of spells on my speed and this would help me with it.

            Comment


            • #7
              +1, it's better than doing sums all the game
              ModDota | My GitHub Profile | My Project's Page

              Comment


              • #8
                Dont be lazy, people. Do the math.
                sigpic <-- My work is done, if this gets implemented
                Also: つ ◕_◕ ༽つ Give Soloqueue!
                Need some incentive to start a match of dota?
                http://getdotastats.com/sig/87346642.png
                Originally posted by DarkLite
                Valve has abandoned the game! The game is now safe to leave.
                No statistics will be recorded.

                Comment


                • #9
                  I don't get it, why don't we just have 1 number that states your movespeed? It's not like it matters whether there is a display saying how much is being reduced. Either way you have been slowed by X amount.
                  I'm a DotA purist. Problem, mudblood?

                  Comment


                  • #10
                    +1

                    Comment


                    • #11
                      I would prefer to see compound speed and the difference between it and base ms. In other words, assuming A + B = C as formula for speed, instead of A and B, I'd rather game showed B and C. There is no need to display base ms when two other numbers are more important and just as sufficient.

                      In your example it would become


                      +145
                      440

                      and

                      -31
                      264

                      Modifier above the result to avoid confusion.

                      Comment

                      Working...
                      X