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POLL: Show health bar of heros on top bar and indicate low hp warning

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  • GrandCrusader
    replied
    Originally posted by callizer View Post
    can potentially affect balance of the game even if it's visible to allies only.

    -1
    And may I ask how do you think this can potentially affect the game balance?.

    Leave a comment:


  • callizer
    replied
    can potentially affect balance of the game even if it's visible to allies only.

    -1

    Leave a comment:


  • GMan
    replied
    I like the idea, the ui implementation would obviously need work though.

    +1

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  • GrandCrusader
    replied
    Originally posted by Tyestor View Post
    +1 - Look at all these retard Dota 1 purists, how pathetic. "IF IT'S NOT IN DOTA 1 DON'T PUT IT IN DOTA 2. PLEASE REMOVE THE RECONNECT FEATURE, IT MAKES THE GAME TOO EASY."
    That's the problem, sadly, when some of us are trying to suggest something to improve a simple Map created with a very limited game engine into something more, there are people that just don't realize how much damage a baseless opinion could cause. I've explained a couple of times on this thread how a feature like this would benefit the entire game without taking away the afro-mentioned "skill" from players and yet, it seems to fall in deaf ears (or blind eyes i think).

    Leave a comment:


  • Tyestor
    replied
    +1 - Look at all these retard Dota 1 purists, how pathetic. "IF IT'S NOT IN DOTA 1 DON'T PUT IT IN DOTA 2. PLEASE REMOVE THE RECONNECT FEATURE, IT MAKES THE GAME TOO EASY."

    Leave a comment:


  • Muscle Relaxers
    replied
    +1 Makes it easier to call back those idiots who have 50 hp and still have the audacity to rush into a horde of enemies just to try and get a kill. Also display all the abilities and their cooldowns (similar to the ulti green diamond at the top) so that team members know what skills you have ready rather than actually clicking on you to find out and lose control of your hero. Also prevents them from shouting at you about not using your skill when clearly it was on cool down.

    Leave a comment:


  • pewpewcat
    replied
    +1. more puppey-chen

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  • gpardini00
    replied
    +1 i think that encourages teamwork!

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  • King2500
    replied
    +1

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  • Decreptify
    replied
    But somehow I have seen it in Tobi's stream. Is it just for spectators?

    Leave a comment:


  • hahahafr
    replied
    This is too powerful for chen. I don't think it will be implemented.

    Leave a comment:


  • GrandCrusader
    replied
    Wow.. i.. won't even reply that statement . . .

    Leave a comment:


  • DeFy
    replied
    this helps noobs too much, i do not like

    Leave a comment:


  • Fydorian
    replied
    Honestly, seeing what health my allies are at is as simple as clicking the minimap. If this information is already readily available for me with one mouse click, why is it such a big deal for it to be on my hud?

    I don't care either way, but I have a feeling that everyone who is downvoting it is just afraid of change and doesn't want to really consider that this would be helpful to new players and wouldn't effect anyone else.

    Leave a comment:


  • GrandCrusader
    replied
    Originally posted by Roggan29 View Post
    So I have never played any MOBA game since Dota2, so I'm a noob.
    And I must say I disagree with this, cause it is part of skill to realise as support which heroes need a heal and which not.
    In the battle you will be already aware of their health anyway cause it is in the middle of the screen.
    So this "add-on" will only affect chen.
    Why is it that people keep talking about Chen anyway? is because of his global heal, right? Is not that much if you come to think about it, is mostly used in clashes and if some ganking went wrong, but Chen doesn't limit to that. Same thing happens with the HP Bars, it doesn't limit itself to be a buff up for Chen, as a team, it's important to keep track of everyone's (allies of course) HP, DoTA is about teamwork, and this will be a huge step up in a right direction.

    If you say that is part of a support to know which heroes need some heal and which doesn't, well.. those bars won't tell you "hey dude, heal the carry!" even if you have the bars you still need to decide which one needs the heal most. Take Omniknight's Purification as example, or Dazzle's S.Grave, you still need to the on the screen watching everyone else and decide who really need those Heals, Grave, Repel, etc etc.. those HP Bars won't do the job for you, you still need to be a good healer (supporter doesn't limit to just 'heal others').

    Think in a clash for example, you see your team is being obliterated by massive AOE, and you see that someone is about to die, you heal him, give him repel but what happens if you choose a, let's say, a mage, and you let your carry heroes die.. If you just heal the hero with low hp, low mana and all spells in CD, then you're wasting resources in a member that no longer won't make a difference in a clash, it's still your responsibility to take care of your core carry, disablers, etc.

    These bars won't take you away that "skill" (i think it's more like 'team awareness' than skill tho. but whatever) is just to keep the entire team informed of how good they are or how they're doing in their lanes, instead of waiting to hear "Your Allied has been killed" on and on, you can look up to their bars and call for a B if they are in a lane and make a switch, even you're another role than just being the 'supporter'.

    Having the HPBars is an information that will benefit the entire team, many games have them, in a teamwork oriented games, is almost a must have, DoTA was an exception mostly because of the limited engine of the WC3Editor in the past.

    PD: DOTA2 is an Action RTS (as ValvE itself declare it), and being a noob isn't a bad thing.. You may be a noob and at the same time, post an constructive feedback here (as long as you have your facts straight), so really, calling yourself a noob, here, is kinda irrelevant (from my own perspective that is).

    Leave a comment:

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