Hey there, sorry for making a new thread about this, but I kind of wanted all the feedback to be in a new thread so I can keep up with all the updates regarding my own suggestions.
So here's a screenshot of the full HUD:
UI overview.jpg
As you can see, I cleared some of the material on the top bar that I find to be useless, and just feel it looks better this way.
Relocated the K/D/A and creep stats back to the top-right corner.
The map box and items/glyph/courier box are exactly the same size, this makes it easier to swap between them (for those who want the minimap to be on the right side of the screen).
Spells, HP and Mana bars located in the middle of the screen.
The hero portrait and stats are exactly the same width - this creates a symetric UI that is just easy on the eyes.
The stats box conveys an idea rather than looking pretty - I don't want to calculate how much MS I have (try calculating 285+95 MS while trying to run away from someone or in the middle of a fight), I just want to have a quick look and know exactly what my MS is. Additional info can be included in the ( ) such as base movement speed and in green additional movement speed I get from items and whatnot - same goes for other stats obviously.
The right and left rock graphics are excatly the same size sa well - I brushed off the rock textures because I personally find then unappealing and would just rather something simpler and closer to what we had before the UI update.
And that pretty much covers it up. Please, do share your thoughts.
Thank you for your time,
Jadow.
So here's a screenshot of the full HUD:
UI overview.jpg
As you can see, I cleared some of the material on the top bar that I find to be useless, and just feel it looks better this way.
Relocated the K/D/A and creep stats back to the top-right corner.
The map box and items/glyph/courier box are exactly the same size, this makes it easier to swap between them (for those who want the minimap to be on the right side of the screen).
Spells, HP and Mana bars located in the middle of the screen.
The hero portrait and stats are exactly the same width - this creates a symetric UI that is just easy on the eyes.
The stats box conveys an idea rather than looking pretty - I don't want to calculate how much MS I have (try calculating 285+95 MS while trying to run away from someone or in the middle of a fight), I just want to have a quick look and know exactly what my MS is. Additional info can be included in the ( ) such as base movement speed and in green additional movement speed I get from items and whatnot - same goes for other stats obviously.
The right and left rock graphics are excatly the same size sa well - I brushed off the rock textures because I personally find then unappealing and would just rather something simpler and closer to what we had before the UI update.
And that pretty much covers it up. Please, do share your thoughts.
Thank you for your time,
Jadow.
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