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Tinker usability suggestions

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  • #16
    ITT: Bad Tinker players asking Valve to fix their own mistakes

    How about you learn to not fuck yourself up with your own failure? That's like complaining that you cancelled SandK's ulti by moving 0,00001 before it was ready, and that you want Valve to automatically shift-queue any action you do while he's channeling. I'm all for the shift-queue abilities on cooldown thing, but before that, they should worry about fixing shift-queue as a whole: When you tp to a creep with BoT, as the most simple and common example, if you shift-queue your SR, your march and your Rearm, Tinker will just autoattack the creeps after using SR right after he tp'd, in DotA, this was never so, because DotA's shift-queue, obviously, does work the way it's intended to

    I still think this whole shift-queue things that are on cd would make Tinker a hero picked by people who are already bad at this game, and want to pick him just for the sake of it, as of yet, Tinker is probably one of the only heroes that is a hassle to play as, because he does require skill, any scrub can run around as Invoker and autoattack with Cold Snap and Alacrity, simply by maxing Exort and getting a mask of madness, even if the match isn't exactly for skilled people, it's still possible to easymode through Invoker's skillgap, even if it's a silly and not 100% effective way, I still don't know of any sort of easymode through Tinker's 6 active items inventory

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    • #17
      Originally posted by Infer View Post
      ITT: Bad Tinker players asking Valve to fix their own mistakes

      How about you learn to not fuck yourself up with your own failure? That's like complaining that you cancelled SandK's ulti by moving 0,00001 before it was ready, and that you want Valve to automatically shift-queue any action you do while he's channeling.
      This is most likely being prepared. And I like it. You shouldn't be unable to undo your pre-queued actions.

      Originally posted by Steam Translation
      dota_hud_error_only_deliberate_channel_cancel - Use a specific command to stop a channel
      [ASU]LC -during Duel,+50% bonus damage+150% MoC
      [Tweak] Make Refresher viable for Venomancer!!!

      [Aghanim's Suggestion] Sniper: missile damages units it pierces through
      GENERATION 23:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

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      • #18
        Originally posted by Stratubas View Post
        How can you shift-queue something that's not available? For tinker, I can understand this, your skill will be available right after your channel ends.
        But how can this work for other heroes? You would like it if heroes cast their skills the moment their cooldowns are off? Like, chasing someone with VS and auto-stunning him when your stun's cd becomes ready? I personally wouldn't like this. And it's a bigger topic than the one we're at.

        Oh, and a big T-UP for the first suggestion.

        Edit: I am aware of the fact that smashing your hotkey when a skill is about to be ready is a little silly, but still...
        Teleporting, you skill will be off cd in 2 seconds. You teleport, 3seconds wait time, meanwhile ur shift+queue'd skill still on cd skill. By the time u r there ur skill is off cooldown and ready to be used as queued.
        If you don't have an intelligent reply for me, don't bother I will shred your non sense to pieces.

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        • #19
          I played Tinker alot and I never double tapped his rearm ...

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