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Aiming Kunkka's Ghost Ship is easier than ever!

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  • Aiming Kunkka's Ghost Ship is easier than ever!

    I recall the days when I used to practice aiming Kunkka's Ghost ship on WC3 DotA. Little did i know that things would become much simpler in the future..

    Right now Kunkka's ghost ship works the way it should only when the aiming click is within 1000 units near kunkka... Which leads to releasing the ship immediately in that direction. I'm fine with that.

    But when the aiming click is farther than 1000 units from Kunkka, he walks up so that the ship lands at the area tagetted. Exactly like all other AOE spells like Leshrac's split earth. This makes one of the most difficult to land ulti's in the game a matter of point and click. I seriously hate this and I've always thought DOTA 2 would have the same level of challenge as DotA. Please restore it the way it were which involves Kunkka releasing the ship immediately even if the aiming click is very far from where he is.

    I hope this gets noticed and that it is in the right section.. Thank you.

  • #2
    Again think this was a war3 engine limitation not sure though.


    • #3

      It would be a step in the wrong direction. WC3 Engine limitations shouldn't be brought back because of the simple fact of being that.. 'limitations' (with exception of some very very rare cases). The WC3 UI used to be clunky and the editor itself leave little room for a proper customization. My advice, don't fix what isn't broken.


      • #4
        I don't think it was an engine limitation... It was supposed (turned out) to be a skill which needed player experience to land.. For example the casting delays in Lina's Light strike array and Kunkka's Torrent weren't engine limitations but they were implemented as in DotA (I can give you many examples of these type of spells....). Even if they were engine limitations, the same delays got ported into DOTA 2. WHY NOT GHOSTSHIP? If Kunkka needed a buff, change the numbers not his originality..

        For eg. This is like Leshrac's Split earth without casting animation..
        Last edited by ganesh3s3; 07-21-2012, 06:14 PM.