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Parse chat for every hero related event and display as small icon popup info

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  • #16
    You do know DOTA came before HoN and the things implemented here were things IceFrog couldn't or didn't want to bother with in WC3 ?
    I don't want to start a debate on which is better: dota or hon, really...
    Explanations on the normal, high and very high brackets in replays: here, here & here
    Why maphacks won't work in D2: here

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    • #17
      Since you took a shot at us, I'll return the favor. Let's take a look at your threads:

      There is a HoN mod made by bangers that puts 5 small icons
      show hero level like in hon
      Would be so nice to have a gauge for your current killstreak, just like Bangers killstreak mod for HoN.
      Add a spectator overlay just like in HoN
      I'm not saying the ideas are good or bad. I just notice a pattern that you want this game to be VERY similar to HoN.

      More UI options in a game isn't always a good thing. When something has been done a certain way for a decade (or close to it), and an alternative that doesn't really solve any problems is suggested, there is no motivation to make the change.
      Last edited by perkster029; 08-31-2012, 01:51 PM.

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      • #18
        Yes, after DotA 1 I played HoN for the whole time. And I realy find it bad that some useful features were left off (for now I would say).

        Reconect feature was HoN, Death timers was HoN, Spectator was HoN, Graphs were in HoN, Ulti availability info was in HoN, Match making was HoN, Range indicators were in HoN - thats from the top of my mind. So it's not like you have 10 years of dota and other games do not exist.

        Please let us comment on the topic from now on.

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