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Make skill leveling clearer

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  • Make skill leveling clearer

    I decided to play the beta for awhile first to make sure it isn't just an issue of being unfamiliar with the new UI, but now I really do think there could be some improvement to the graphical aspect of leveling skills up. Two points in particular have been bothering me:

    1. Level up "mode" confusion

    Yes there are shortcut keys to upgrade skills and stats, but that doesn't mean the manual method shouldn't be easy to use. Sometimes I'll manually click on the "level up" pop-up and then click on the skill I want to learn, but this can be a problem if done frantically in the middle of battle.

    Specifically, after clicking on the "level up" pop-up the skill menu enters a mode where the next hotkey or click will level-up a skill only--not activate it. The level-up pop-up is still present and unchanged, and you can only tell you're in this mode by the gold borders that appear around your skill icon. This can be a problem if you try to level-up a skill very quickly and either hit the wrong key or misclick, resulting in your hero not leveling up a skill and staying in the level up mode. If you're trying to level-up a skill that can be leveled and you want to use it immediately anyways, then the problem is naturally solved with a double click/double tap of a hotkey. However, if you want to use a skill that cannot be leveled either due to being maxed already or the hero not satisfying the level requirement--and the hero is in level up mode, it can be frustrating repeatedly hitting the hotkey and being unable to use a skill because the game thinks you're trying to level it up.

    This is partly a player issue in that keeping track of what "mode" a hero is in is the player's responsibility. Still, this can be improved for ease-of-use by making it more visually clear what state a hero is in than just gold borders around skills. Maybe make sure that the level-up pop-up changes graphics when you activate it, or add some additional effects to show that the hero is in the process of leveling a skill.

    2. Leveling maxed/restricted skills

    The second issue I have with the skill setup is semi-related to the first, in that it's difficult to tell when a skill has been maxed/when it is available for leveling. I've been playing dota 1 for a long time to the point that I level skills based on what I want to max first, keeping track of my hero and skill levels as a secondary effort.

    The only indication of what level a skill is and if it's maxed are the 4/3 little boxes being filled in under the skill icon. In the warcraft 3 interface it's extremely convenient to tell what you can level/if a skill is maxed because the icon simply disappears from the level up skill menu. On the other hand in dota 2, it's easy to waste valuable seconds (yes I'm serious, seconds are valuable) trying to level-up an already maxed skill.

    I don't have an in-depth suggestion for solving this problem, but there should be several relatively simple solutions. i.e. when a hero is in level up mode either completely black out skills that cannot be leveled, or very blatantly show what level each skill is currently at. The little boxes don't cut it.


    I'm sure some people will just say that players should get used to the way things work or learn to use other options, but if the functions mentioned already exist in the game then there's no harm in improving them for the players that do want to use them.

  • #2
    Is it not in anyway at all possible to have the wc3 skilling system? ;_;

    Comment


    • #3
      I think it should be more like HoN. No need of a yellow box either.
      For those who didn't know already, in HoN, whenever you level up, small buttons appear above your skills. Click one and the skill is leveled up. If you have it maxed, it won't appear. Easy.

      Comment


      • #4
        The current system is perfect.

        You bind the level up button to a key, then you press the key and the hotkey for your spell you want to level. There's no confusion at all.

        Comment


        • #5
          Yes, the current system feels fine to me :/

          Comment


          • #6
            It's perfect as it is imo
            Visit http://www.ESFIWorld.com for Dota 2 News coverage and more!

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            • #7
              Yes, I know you can bind level up to a key and so on. I'm talking about the alternative ways to level up that already exist in the game, and how they can be improved. If the argument is along the lines of, "people should just use such-and-such way to level up instead," then the alternatives should be removed because their existence would be pointless.

              People who are saying the current system is fine as it is are not understanding my suggestion. I am not saying that the current system is no good and needs to be revamped. I'm saying that the current system should remain functionally the same but visually clearer.

              What downside is there to making current skill levels, or which skills can still be leveled, easier for players to see? What needs to be sacrificed in order for there to be a bigger signifier than gold-bordered icons, that your hero is in the process of leveling a skill/stat? The answer is nothing. It's a polish feature that makes the game play smoother, and would probably be nice for newer players.

              Comment


              • #8
                I would like to have the HoN pop up too, just make an option so you can decide what system to use.
                I sometimes missclick with this system :/

                Comment


                • #9
                  Yea, but in my opinion there's nothing unclear with this system. Not even when I played it for the first time ever.

                  No, no need for a different system. It is seriously perfect o_o

                  Comment


                  • #10
                    Alright, this is the last time I'm saying this. This is not a suggestion for a different system. Functionality would remain the same, and that's what a "system" consists of.

                    Developers for dota 2 don't need to be stingy with the harvest for the winter to come; there isn't the warcraft 3 map size restriction anymore to justify a minimalist attitude. People who are fine with the way things are would not be affected by changes addressing the points I made, and people who do have an issue with how it currently is would have their concerns answered.

                    Comment


                    • #11
                      1. invalid point.

                      2. slightly valid but that is because we are used to "no icon if not available" idea from wc3. It takes like 1 day to get used to dimmed icons and gold borders.

                      Comment


                      • #12
                        Fair point, but disagreed. It's not about "getting used" to what's there, it's about streamlining the system so less people feel like there's anything they need to "get used" to to begin with.

                        Comment


                        • #13
                          Originally posted by PandaSucks View Post
                          Yea, but in my opinion there's nothing unclear with this system. Not even when I played it for the first time ever.

                          No, no need for a different system. It is seriously perfect o_o
                          It's not perfect.
                          It's fine, but definitely not perfect.

                          I agree with the users that mentioned HoN's system.

                          Comment


                          • #14
                            I'm a HoN player and just played DotA2 for the first time yesterday and I couldn't figure out how to level up my skills untill 5 mins in where I had to ask another player how to level them up lol. This is probably because I was expecting something similar to HoN where you click on the skill portrait itself. I tried doing that or clicking on the small yellow dots under them lol.

                            Comment


                            • #15
                              Originally posted by Rockman View Post
                              I'm a HoN player and just played DotA2 for the first time yesterday and I couldn't figure out how to level up my skills untill 5 mins in where I had to ask another player how to level them up lol. This is probably because I was expecting something similar to HoN where you click on the skill portrait itself. I tried doing that or clicking on the small yellow dots under them lol.
                              we will have tutorials for these things. so again, kinda invalid point

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