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Suggestion for meepo

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  • Suggestion for meepo

    Just played with these hero on co-op to test it and realized that theres no way to distinguish the main to the others.

    Plus is really complicated to know wich one is in each group-hotkey so i would like to have the number of the meepo & the hotkey he is attached to
    shown on top like some other skills that shows a counter on top of the hero's head and if possible, instead of hero icons on the minimap to have numbers of the meepo shown only to the meepo player.

  • #2
    Originally posted by itzSnoopy View Post
    Just played with these hero on co-op to test it and realized that theres no way to distinguish the main to the others.

    Plus is really complicated to know wich one is in each group-hotkey so i would like to have the number of the meepo & the hotkey he is attached to
    shown on top like some other skills that shows a counter on top of the hero's head and if possible, instead of hero icons on the minimap to have numbers of the meepo shown only to the meepo player.
    This is what makes Meepo hard to play.

    A tip is that you put each meepo in a separate control group after how they are sorted on the summon UI thing in the top left.
    1 for the main, 2 for the second one etc. and when you see for example Meepo #3 having low hp, you move him back.

    Comment


    • #3
      divided we stand my friend. theres no need to distinguish them. when one dies all dies. Also there's a key for select hero in the keybind menu. Try using that.

      Comment


      • #4
        More importantly than the specific display of the UI, I think Meepo badly needs the WarCraft III multiple hero hotkey system [F1, F2, etc for each hero you control]. These have to be static un-hot-rebindable keys (they always map to a specific meepo and cannot be reassigned in-game).

        I know some of you will say just assign the heroes to control groups 1, 2, 3 and 4, and use the "select hero" key, and use Tab to cycle through them, etc.

        Let me explain the (important, in higher levels) scenarios where the F-type keys hard-bound to each Meepo are important:

        1. If I use regular control group assigns to each Meepo, then I have used up 4 of my valuable control group keys that I now cannot use for courier, summons, or subgroups of my Meepos anymore. Sure, I could get better at using hotkeys 5 through 0, but at that point I might as well be playing Grandmaster level StarCraft.

        2. If I use regular control group assigns, then I want to select first and 3rd meepo, for instance, I would press [1], [Shift]+[3]. This DOES NOT do the expected behaviour. I don't want to create or modify any control groups, I just want to select first and third and then control them. However, if I did the above, it would add Meepo 1 to control group 3. I would then need to reassign control groups.

        3. If I'm in battle, and I see one of my Meepos is low (either from my selection bar or from the Meepo identifier HUD on the top-left), it is no trivial task to select the right one. As it is, DOTA 2's multiple hero/unit selection dragboxes are weak. In WC3 DotA, I could just hit F2 if the second meepo was low, and walk him out.

        If it were at all possible to implement this, which I know is simple, it'll be a huge help not just to those who are used to legacy Meepo control, but also adds more options for newer players.

        -K

        Comment


        • #5
          2nd one, I can understand wholeheartedly, but 1st one you do know that theres a seperate binding for courier, summons or subgroup select in keybind right? I don't understand why people are wasting control group space for these... search carefully in options menu and you'll see them

          Comment


          • #6
            I think most o you misunderstood the OP. I played d1 and d2 long enough to use the micro/macro functions properly, im just suggesting that we could have a number only shown for the meepo user that tells us wich meepo is the main one or what number he is.

            The problem starts with the group binding. When in a middle of a TF you have no way to know wich meepo you want to select and just wish that the one you used to cast earthbind(eg) is the one in position. Dont get me wrong, the fact that now even the main meepo looks more like the clones is like a buff but sometimes is hard to tell wich is the meepo you want since using the top right thing for multiple units is sometimes too slow.

            Thats why i would like to have the meepo numer/hotkey he is binded to on top.

            Hope you guys understand it this time ^^

            Comment


            • #7
              Originally posted by Takomancer View Post
              2nd one, I can understand wholeheartedly, but 1st one you do know that theres a seperate binding for courier, summons or subgroup select in keybind right? I don't understand why people are wasting control group space for these... search carefully in options menu and you'll see them
              Yeah, I am aware of those keybindings, and I use them occasionally. I'm just used to control grouping, because I like making specific subsets: for instance, with Chen, I will always have Troll warlords/centaurs on 3, and 1 for all my creeps together, and 4 for Chen + creeps. I have a habit of using 2 for courier, I should really switch to using the keybind though xP

              Originally posted by itzSnoopy View Post
              I think most o you misunderstood the OP. I played d1 and d2 long enough to use the micro/macro functions properly, im just suggesting that we could have a number only shown for the meepo user that tells us wich meepo is the main one or what number he is.
              ...
              Hope you guys understand it this time ^^
              I do indeed understand what you were saying. I am in agreement, and I like your idea. I was just suggesting an additional, personal improvement as well, and thought it was relevant to your suggestion
              I agree that showing your hero hotkey control group on the portrait would be nice, and it would also be achieved by showing F1/F2/F3 or whatever key people bind to their "Meepo Selector keys" on the portrait in the top-left, as well as on the health bars of your Meepos or something. That earthbind issue is definitely something I have experienced. That spell is hard enough to cast as it is.

              Comment


              • #8
                While there isn't any specific identifier for the main Meepo in Dota 1, there is a very distinguishable Aura effect holder visual effect which Dota 2 lacks. Legacy Meepo users should know very well how important it is to know which is the main Meepo and which are the clones in the midst of battle because you want your main to stay in battle for as long as possible and micro your clones accordingly.

                Comment


                • #9
                  Originally posted by kOrc View Post
                  More importantly than the specific display of the UI, I think Meepo badly needs the WarCraft III multiple hero hotkey system [F1, F2, etc for each hero you control]. These have to be static un-hot-rebindable keys (they always map to a specific meepo and cannot be reassigned in-game).

                  I know some of you will say just assign the heroes to control groups 1, 2, 3 and 4, and use the "select hero" key, and use Tab to cycle through them, etc.

                  Let me explain the (important, in higher levels) scenarios where the F-type keys hard-bound to each Meepo are important:

                  1. If I use regular control group assigns to each Meepo, then I have used up 4 of my valuable control group keys that I now cannot use for courier, summons, or subgroups of my Meepos anymore. Sure, I could get better at using hotkeys 5 through 0, but at that point I might as well be playing Grandmaster level StarCraft.

                  2. If I use regular control group assigns, then I want to select first and 3rd meepo, for instance, I would press [1], [Shift]+[3]. This DOES NOT do the expected behaviour. I don't want to create or modify any control groups, I just want to select first and third and then control them. However, if I did the above, it would add Meepo 1 to control group 3. I would then need to reassign control groups.

                  3. If I'm in battle, and I see one of my Meepos is low (either from my selection bar or from the Meepo identifier HUD on the top-left), it is no trivial task to select the right one. As it is, DOTA 2's multiple hero/unit selection dragboxes are weak. In WC3 DotA, I could just hit F2 if the second meepo was low, and walk him out.

                  If it were at all possible to implement this, which I know is simple, it'll be a huge help not just to those who are used to legacy Meepo control, but also adds more options for newer players.

                  -K
                  1. The problem here is your habit for using a number for the courier. And I don't see many summons with Meepo...
                  2. I understand this completely. I didn't even know that you can add to a group with Shift.
                  3. I don't get it. If you have your second Meepo on number 2, why can't you hit 2 and walk him out just like you would do if he was bound to F2?

                  Comment


                  • #10
                    Originally posted by kOrc View Post
                    More importantly than the specific display of the UI, I think Meepo badly needs the WarCraft III multiple hero hotkey system [F1, F2, etc for each hero you control]. These have to be static un-hot-rebindable keys (they always map to a specific meepo and cannot be reassigned in-game).

                    I know some of you will say just assign the heroes to control groups 1, 2, 3 and 4, and use the "select hero" key, and use Tab to cycle through them, etc.

                    Let me explain the (important, in higher levels) scenarios where the F-type keys hard-bound to each Meepo are important:

                    1. If I use regular control group assigns to each Meepo, then I have used up 4 of my valuable control group keys that I now cannot use for courier, summons, or subgroups of my Meepos anymore. Sure, I could get better at using hotkeys 5 through 0, but at that point I might as well be playing Grandmaster level StarCraft.

                    2. If I use regular control group assigns, then I want to select first and 3rd meepo, for instance, I would press [1], [Shift]+[3]. This DOES NOT do the expected behaviour. I don't want to create or modify any control groups, I just want to select first and third and then control them. However, if I did the above, it would add Meepo 1 to control group 3. I would then need to reassign control groups.

                    3. If I'm in battle, and I see one of my Meepos is low (either from my selection bar or from the Meepo identifier HUD on the top-left), it is no trivial task to select the right one. As it is, DOTA 2's multiple hero/unit selection dragboxes are weak. In WC3 DotA, I could just hit F2 if the second meepo was low, and walk him out.

                    If it were at all possible to implement this, which I know is simple, it'll be a huge help not just to those who are used to legacy Meepo control, but also adds more options for newer players.

                    -K
                    Totally agree with your points. It makes that hero so much easier to play. Its already hard enough to play 4-5 heroes.

                    Comment


                    • #11
                      Originally posted by posnisir View Post
                      1. The problem here is your habit for using a number for the courier. And I don't see many summons with Meepo...
                      I definitely agree I need to stop using a control group for the courier I always assign my illusions from illusion rune to a hotkey too (because DOTA2 preserves hotkeys for subsequent illusions) so I can micro them effectively as decoys.
                      Originally posted by posnisir View Post
                      2. I understand this completely. I didn't even know that you can add to a group with Shift.
                      -->I play too much StarCraft :P And it's usually a nice thing to have, I use it everytime I convert a creep I haven't converted before, as Chen. It just sucks when trying to manage Meepos.
                      Originally posted by posnisir View Post
                      3. I don't get it. If you have your second Meepo on number 2, why can't you hit 2 and walk him out just like you would do if he was bound to F2?
                      Well, I have this problem as a result of the others. I may not have mapped Meepo number 2 from my Meepo panel (on the top left) to control group 2, I may have mapped him to 3 or 4, unless I'm super careful about how I assign my control groups and test them. And if I mis-assign once, I have to go and reassign all the groups >_<. It really doesn't have to be that complicated

                      Comment


                      • #12
                        Dunno, I just assign it according to the panel on the top left, 1-5. But I do agree it can be a problem sometimes-today I skilled my ult in the middle of a battle, so I didn't assign him any key in the clusterfuck, and he got raped... So it would definitely be nice if we could assign every Meepo to a hotkey before the match even begins.

                        Comment


                        • #13
                          Just a idea,can the developers extend the control groups till 0-9 cause I play meepo alot and i would really like if i can set more groupings than being limited to only 6groups currently and if they also could implement dota 1's method of using f2-f5 for seperating the non-main meepos individually.And furthermore,i think that if the ui could show groupings like how starcraft 2 does,it will help overall gameplay of all the macro heros greatly,not only meepo,(eg, visage,lycan,beastmaster,brewmaster,morphling,necr onomicon,...)
                          Last edited by AbsolHound; 09-24-2012, 05:14 AM.

                          Comment


                          • #14
                            Like said b4 we need or default pre-selected hotkeys for meepo or more group control hotkeys.

                            I would usually go:

                            1: meepo #2 - F2
                            2: #3 - F3
                            3: #4 - F4
                            4: #5 - F5
                            5: All meepos - 1
                            6: All meepos but the original - 2
                            "tab" to cicle

                            Im sure that to some experienced players this is not enough and creating a "group" can lead you to die or to lose important seconds.

                            Offtopic: Sadly im using legacy keys and my bag is 1~6-"Q"-"tab"

                            Comment


                            • #15
                              I think there should be a number over each meepo, that indicates which meepo that is... Meepo is a really unplayed hero and I dont think making this change would facilitate too much to the point it gets overpowered or anything like that.
                              When you are in the middle of a fight, you see a meepo with low life, but it's just too hard to know which meepo that is, unless you look at the right side of the screen to check the pictures of the 5 meepos. I think if you add the new number feature, meepo would still be a hard hero to play, but less discouraging and nor overpowered at all.

                              Comment

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