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Making leveling up more visually accessible to newcomers

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  • Making leveling up more visually accessible to newcomers

    I feel that there are a couple of things that could be done to make the leveling up process more intuitive and easy to understand.

    Firstly, a lot of people new to Dota 2 don't even notice the big gold "Level Up" button. Don't ask me how, but I've had 3 of my friends (who play lots of DotA) play Dota 2 on my computer, and none of them noticed the Level Up button. It took them a few games before they were consistently noticing it.

    I think to better accentuate the level up button, a golden glow should be added to the button and/or some light rays coming from the edges of the box. Nothing too distracting, but something that is a non-static so as to gain your attention in case you forget about it.

    The same thing goes for leveling up skills. When you click the "Level Up" button to apply your skill points, I feel that the gold border around upgradeable skills is a little underexaggerated.

    When you are in level up mode, I think that skills that are eligible for upgrade should have a shimmering gold border to indicate they are possible upgrades, and maybe a golden glass effect that pans down the icon. Or even the same light rays idea I had above.

  • #2
    I agree. I've failed to notice that I've leveled up more than a couple times now but granted I've only played about 5 games so I'm still getting accustomed to the UI. But then again I guess that's your point!


    • #3
      I'd like to see the gold border around skills even before you click the level up button (or press o). I use ctrl+key and just having the little box outlined is not enough of an indicator.


      • #4
        I am entirely new to Dota all together. When I got into the beta, the level up button practically smacked me in the face. To me, it's a non-issue and pretty easy to notice. Your characters even glows to show you have leveled up. I am not trying to be rude, but are people that daft?


        • #5
          Never had this problem

          Not even the first game

          ARTS not MOBA


          • #6
            I think the conclusion is that some people will miss it, especially people who haven't been in a similar type of game before. It wouldn't hurt to have it more visible.