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FULL spell descriptions

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  • FULL spell descriptions

    We REALLY need that and I am surprised how is it possible it's not implemented by now. If a spell goes through magic immunity it should CLEARLY SAY SO on the spell description.

  • #2
    Nope, -1.

    Please speak only for yourself!


    • #3
      In game it is too distarcting but I support this on the learn tab!
      System #1 Spec for Bug Reporting:_____System #2 Spec for Bug Reporting:
      CPU: Intel Core Duo T2300______________á.CPU: Intel I7-3770K
      GPU: ATI Mobility X1600________________á_GPU: Nvidia GTX-670
      RAM: DDR2 667 2GB__________________iiáááRAM: DDR3 1600 16GB
      OS: Win7 Ultimate 32bit___________________Win7 Ultimate 64bit
      Res: 720p_______________________________.Res: 1080p

      Net: 25Mbit/1,5Mbit


      • #4
        There are already like 10 lines in a spell description. You might want to take your time to read up on the dota2 wiki or something and learn about every hero's spells in detail. It's listed there whether a spell goes through magic immunity or not and there are other misc info like what kind of damage it deals.

        I have nothing against more detailed skill descriptions though. But it's something you read once or twice and never bother with it again.
        Here's my dotabuff profile in case anyone's interested:


        • #5
          +1 for learn tab but they are fine in game as they are now saying magical, physical, pure, composite, hp removal. Having explanation on how damage types work on learn tab for people to read once and understand forever is better than having even more lines in spell description in game.


          • #7
            Yeah something like that. I am not asking for lore text but something like "it goes through magic immunity" is a pretty important info.


            • #8

              All came with expirience.


              • #9
                Originally posted by GGreen View Post

                All came with expirience.
                But that is a stupid ass excuse. Comes with experience but is otherwise completely hidden from the player playing the game. How is that good in any way shape or form?


                • #10
                  Yeah its like buying a Ferrari at a dealership and the salesman says you have to bring your own petrol to start it for a test drive.
                  I agree that any non-guide / non-walkthrough information should always be displayed within a game if it`s relevant to the mechanics of the game play.But Valve will included a tutorial tab or expand the learn tab for these details sometime for newer players.
                  +1 for that but not for the clutter and complexity it will create in game.