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SF first skill range

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  • #16
    I see no reason not to, makes it easier for noobies to learn and as it won't change anything important it will just help them who need the help, people who have SF mastered of feel that they know range of razrs won't need to hover over skills anyway.

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    • #17
      @ Radio: A poster of this thread mentioned that this suggestion has already been discussed.
      Therefore there is no need to argue about it again.

      @OP: Already suggested, please use the search.

      Comment


      • #18
        Originally posted by Ghostface View Post
        OPs point is WHEN YOU HOVER OVER THE FUCKING SKILL ICON LIKE ALL THE FUCKING SKILL SHOTS
        pudge hook has its skill ranged when hovered, im not sure if mirana has one or not, im pretty sure windrunner has one

        having a skill range shown while hovered is great,
        it means you can memorize the range and estimate your shots accordingly

        to all those damn users who cant read, HOVER OVER ICON, NOT ACTIVELY SHOWING IT ALL THE TIME
        i couldnt agree more! there's no skill involved in this. just a NICE feature to have... i hope the developer take this seriously

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        • #19
          Please dont try make dota an easy game..
          A tribute to skill - LiveDotA

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          • #20
            Originally posted by Isanee View Post
            Please dont try make dota an easy game..
            How will this change make game any easier to play? Please do tell.

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            • #21
              Originally posted by Isanee View Post
              Please dont try make dota an easy game..
              ^Read the title of thread.
              Made assumptions to what it was about.
              Posted reply.

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              • #22
                Just give SF the circle every skill has, and player should be able to acknowledge that that's the center of Raze and depends on direction.

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                • #23
                  Here is a perfectly reasonable argument why we should get the info about the extent of every ability and item:



                  I seriously don't get people's religious devotion to the old, no matter how inconsistent these devotions are. (like yes to health bar because it gives info and lets you make better strategic decisions, but no to mana bar because that somehow ruins the game)
                  Nobody complaints about AoEs being shown (because they've already been there). Nobody says like "OMG why does Warlocks enfeeble have an area range.. I want people to spend many hours casting it in a wrong way just so they can get the basic functionality of a spell." But showing the actual range of Shadowfiend's rays is somehow gamebreaking.

                  The game is about strategic decision making, such as when and where to use your spell. Yes, being able to hit your spells is important, but having to go and figure out every single mathematical fact is just silly. Imagine if they removed all values from descriptions and told you to memorize them? No mana cost? No cooldowns? It requires 'skill' to go out there and memorize every single one, right? I'm sure people wouldn't like that.
                  You have to know them to be good, but can quickly reference them in game for a quick refresher. The players who rarely have to do that will obviously be better.




                  So YES... you should definitely show the exact ranges and AoE's for EVERY ability and item when moused over. It just lets the non-"nerds with too much time on their hands" get into the game quicker and know the extent of their abilities. Just like you won't make them cast spell over and over again to figure out the cooldowns and damages. There is just no 'skill' in that. It's just time wasting

                  Not only should you show Shadowfriend's ray's aoe, but even the cones for say dragon knight and queen of pain. Have a green circle for range, and then a red cone in front of them for the area of the cone. There is just no reason not to. I still need to remember and judge the aoe for when I use it (not to mention be good to know when and how to use it). Just like I would need to remember mana cost for your abilities in order to know if you can pull off a combo, or their damage to know if it will kill the hero. But you will always have it there for reference if you need to check.

                  You should also show the range for abilities that you haven't learned yet, one's that are on cooldown, and your enemie's one. Just like you can still see cooldowns, mana costs etc of the abilities. It's not gamebreaking, it's just basic information that everyone (especially new players) need.



                  Hope this enlightens some people who are opposed to any kind of change no matter how inconsistent it is.
                  Last edited by MadVlrus; 01-28-2013, 05:20 AM.

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                  • #24
                    Here is a perfectly reasonable simple argument why we should get the info about the extent of every ability and item:

                    pudge's hook has them for each level
                    Testing bugs between DOTA 2 and DotA - No Test Client
                    Common Gameplay Bugs list
                    Intended Gameplay Fix list
                    Times quoted: OVER NINE THOUSAND

                    Originally posted by GothicCream
                    Almost of every pokemon game that have online match. 75% of player are using full legendary pokemon team with all of them being sent out from master ball. And they got pawn by Magikarp.

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                    • #25
                      The circle around you is actually the casting range (for targeted abilities).
                      SF can't have that circle because his spells aren't targeted. The same way Mirana's Leap or Slark's Pounce doesn't have the circle around them.

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                      • #26
                        ^Crystal Maiden's Freezing Field have her aoe shown when i hover it
                        Testing bugs between DOTA 2 and DotA - No Test Client
                        Common Gameplay Bugs list
                        Intended Gameplay Fix list
                        Times quoted: OVER NINE THOUSAND

                        Originally posted by GothicCream
                        Almost of every pokemon game that have online match. 75% of player are using full legendary pokemon team with all of them being sent out from master ball. And they got pawn by Magikarp.

                        Comment


                        • #27
                          Mirana should also have it. I am actualyl not sure if passives like the necrolite's heartstopper has range, but it should as well. Basically we should be able to easily reference the extent of each spell range, just like we can with damage, mana, etc

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                          • #28
                            Originally posted by chukky-jr View Post
                            ^Crystal Maiden's Freezing Field have her aoe shown when i hover it
                            The AoE is around her though. Not "x" distance away from hero in an AoE.
                            Raze can't be shown around SF.
                            Last edited by fluffeeh; 01-29-2013, 01:37 PM.

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