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Enemy Invoker HUD

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  • Enemy Invoker HUD

    In DotA 1, you can't tell which spells an enemy Invoker has available at the moment, but in DOTA 2, if you click him, you can see his HUD and tell what spells he has. This gives him a terrible disadvantage he didn't have in DotA 1, any skilled player can just click you and see what to expect and react accordingly before you even cast them, affecting the balance (compared to DotA 1). I suggest you make his HUD visible to his own team and observers only.

  • #2
    Same as Rubick? Therefore in dota 1 the stolen spell name was visible to everyone.


    • #3
      Yeah, I wanted to post something about that too, they should add that "text effect" to Rubick stealing a spell, much easier than clicking him.


      • #4
        Its good how it is imo.


        • #5

          I'm sorry Valve, but the only way I know how to coach players is with tough love.

          We all play for fun, try hards are just WAY BETTER than you. Read this.

 is about development, if you want to QQ about your last match (trust me, matchmaking algorithm has nothing to do with it): Click here