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  • #16
    I dont think this needs to be changed.
    Its already hard to play little bit alternative without getting shitstormed.
    It should better be removed, alot heros can do alot roles and are not just either A or B.
    but ppl say because the A part of a her is higher then the B part, the b part suddenly doesnt exsist.

    Like Necro, he has carry in his roles. So i pick him first and say i carry and stuff and ppl STILL do not want me to carry, they are to focused that i also can support so i should.

    Remove the rating all together!
    Originally posted by Ttempest
    Duh... its the IceFrog dude. Kinda like Chuck Norris just in Dota.

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    • #17
      Originally posted by zmbrip View Post
      Additional thoughts:
      Lone Druid: Should jungle or not, thats not the point. The point is he can do it like a boss.
      Necrolyte: If you skip your 3rd, you will have a great heal and a harrassment spell both in 1. And the 2nd is a total annoying spell which requires no mana or action to use. Thats why I think he can be a lane support.
      Sniper: A 10 second cooldown spell with 655 damage is no joke. I still think It needs more discussion.

      Idea on Invoker:
      Now: 1 star carry, 1 star nuker, 1 star inititator and 1 star escape
      New Suggestion: Carry from 1 to 0, Disabler from 0 to 1, Initiator stays
      Thats more fair I suppose.
      Lone Druid
      Agreed.

      Necrolyte
      I agree with you, unfortunatelly his heal takes too much mana early on, but i think ANY hero who is able to make a carry stay longer in the lane by healing or free-harassing enemies shall have the Lane Support tag. So necro fits this hole.

      Sniper
      Make a comparison with all other heroes with the NUKE tag. They all have immediate, "low" cd (sometimes the cd is a little big, but the damage output is awesome), good damage output spells.
      Also his spell is channeling and affects one target. So keep that im mind when you judge a nuking spell.
      Tidehunter for example, if he blinks near to 5 enemies he can have a damage output equal to (450*5) ultimate + (225*5) anchor smash = 3375 damage output in one second and he is NOT tagged as nuker.

      Invoker
      I like the Disable role and i think its more important than Escape role, so they should swap Escape for Disable, but carry should definitely stays.
      I myself commonly build exort build with damage/IAS items. Desolator invoker + coldsnap + spirits own like a boss (you hit like a ursa with 10 stacks of overpower!!)

      Comment


      • #18
        Originally posted by Agente L View Post
        No, LD is a bad jungler. He can do maybe 2 or 3 jungle spots before spirit bear dying, and then you have to wait a long ass cooldown to go back to it. He has no self heal like BS or naix, no unit summon like prophet or charm like chen and enchantress.
        I'm able to take out 5-6 spots before the bear is dead. And the cooldown resets way before the bear is dead. Thats my personal experience. If people cant, they simply cant.

        Originally posted by RocketFingers View Post
        Invoker
        I like the Disable role and i think its more important than Escape role, so they should swap Escape for Disable, but carry should definitely stays.
        I myself commonly build exort build with damage/IAS items. Desolator invoker + coldsnap + spirits own like a boss (you hit like a ursa with 10 stacks of overpower!!)
        I guess youre right. Disabler instead of escape. Makes sense.


        And one last thing about Sniper, ok I give up. Lol.

        Comment


        • #19
          Originally posted by zmbrip View Post
          I'm able to take out 5-6 spots before the bear is dead. And the cooldown resets way before the bear is dead. Thats my personal experience. If people cant, they simply cant.
          Which spots? Easy? Medium? In how much time? Can you jungle two or more spots per minute early?

          Bear has 1300 hp and 3 armor. There is no way he can survive that much punishment non stop, without regen items.

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          • #20
            lone druid jungling should stick at 1.
            he cant do it as fast as many other junglers. not to mention that the bear isnt very tanky at early levels
            the rest i will look at later

            Comment


            • #21
              Originally posted by Agente L View Post
              Which spots? Easy? Medium? In how much time? Can you jungle two or more spots per minute early?
              Bear has 1300 hp and 3 armor. There is no way he can survive that much punishment non stop, without regen items.
              LD jungle is pure pratice, if you random you can afford a headress + stout shield/queling blade and you're ok to rush your midas.
              if you pick you might get stout + qb and tangoes or branchess, and maybe you'll have to buy 1 tango or another to keep jungling, cause you'll have to tank a little if your bear's skill is not close to get off cd and your bear is dying, the main pont of LD is to not let the bear die and rush 1 skill with sinergy first of all.

              Asap game starts summon your bear, you can't go to heavy camps rightaway, you can stick in small-medium as most of junglers at lvl 1. (i think enchantress/enigma/chen/doom-just to eat the creep) are the only ones who can start form hard camps.

              Then you just go from one place to another slaying things i can midas like this in 7~8 minutes without going back to base once, after midas things just snowball...

              If you go to the side lanes you manage a midas in 5~6 minutes if you last hit like a boss, so pretty awesome.
              Last edited by RocketFingers; 01-21-2013, 01:18 PM.

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