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Hero Cards

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  • RocketFingers
    replied
    Remember that this stats takes in considerations only the hero and his skills (without thinking in any item build, so I made my point here trying to 'fix' some of your corrections).

    Necrolyte: Lane support from 0 to 1, Carry from 1 to 0
    Agreed for lane support, disagree for carry. He can carry like a boss early on and tear apart enemy carry with 4k HP in a hit when they reach 50% hp on late game.

    Sniper: Pusher from 0 to 1, Nuker from 0 to 1
    Agreed for pusher. He is no nuker, his only skill to "nuke" is his ultimate that costs a lot of mana wich he doenst have a lot to spam, also the cooldown is kinda big for a nuker, he can do more damage auto-attacking for the channeling time of his skill late game.

    Meepo: Nuker from 0 to 1, Initiator from 1 to 0, Pusher from 0 to 1
    Agreed for nuker and pusher. Initiator shall stay as it is, he is great at it. Dagger masspoof is a imba combo, causes confusion and probably 1-2 kills advantage upon starting a fight.

    Lich: Lane support from 3 to 1
    He has 2 skills made for support only, if you're in a hard lane and focus your support skills you can deny a lot of exp and let your carry always armored up making he last hit without getting hit to death.

    Keeper of the Light: Pusher from 0 to 2, Lane Support from 2 to 1
    Agreed for Pusher, Lane support should be 2 His other 2 spells and ultimate bonus spells helps a lot early on.

    Enchantress: Jungler from 1 to 3, Durable from 1 to 2
    OK for jungler, but she cant be 2 stars on durable because of her small hp pool. She is durable only against physical damage early game and easily countered by good agility gain heroes.

    Huskar: Durable from 1 to 3
    His durable is due to his first skill wich only will get good when you start to build some str on Huskar, a simple stun can tear a huskar apart.

    Medusa: Disabler from 0 to 1, Durable from 0 to 3
    Agreed for durable but why disabler? she has only a slow and debuff of extra stats.

    Drow Ranger: Disabler from 0 to 1 ?
    Silencer: Disabler from 0 to 1 ?

    No stun, no disable. Silence only disables channeling spells, only 10 or 11 spells in a pool of 500+.

    Invoker: Initiator from 1 to 0, Disabler from 0 to 2, Nuker from 1 to 2
    Agreed for disabler he has 3 skills to disable, ok for nuker, but initiator shall stay as it is. He is great doing it, has a great range and good combos to initiate like a boss.

    Lina: Carry from 0 to 1
    This is hard to judge maybe... Remember to not take in consideration item-builds. I think if you put her against most 1 star carry both lvl 25 without items she will lose, so no.

    Lone Druid: Pusher from 2 to 3, jungler from 1 to 2
    Lycanthrope: Pusher from 2 to 1

    Yes for jungler on LD only.
    LD cant be pusher lvl 3, at lvl 16 he can deal +- 352,2 damage to the tower with all his skills, including bear demolish
    Lycan can deal 357,4 at lvl 16 + critical strikes from him and wolves. They both should stay as 2 stars pusher.

    Naga Siren: Escape from 1 to 0, Initiator from 0 to 2
    Agreed for initiator, but escape should remain as she can save herself and the whole team with the same ulti.

    Slark: Carry from 0 to 1, Nuker from 0 to 2, Durable from 0 to 1
    Agreed for carry. He cant be durable cause he takes his own hp and is easily countered by anti-invis things, also he has a low hp pool. He has 2 short cd spells, very spameable, but not worth 2 stars, maybe 1. But remember that late game he does more damage by just auto-attacking.

    Leave a comment:


  • Roggan29
    replied
    Naga should maintain the 1 escape cause she can escape with her ult

    Leave a comment:


  • BZAD
    replied
    enchantress isnt a 2 star durable...although she has her passive, and a 90hp/sec heal, she just isnt a 2 star durable, and she isnt a 3 star jungler neither...she can jungle without problems, but she sacrifices xp/gold for it..
    and if you mean it must be mentioned that Lina is a 1 star carry, then enchantress needs that too...and I think both of them shouldnt need the 1 star carry

    Leave a comment:


  • zmbrip
    replied
    Rotten. Them jokes make me die a little inside.
    Pusher and Ganker are in the same sub-group of roles that are used for some specific tactical playstyles. Well, if Pusher is considered as a role, Gankers has to be there aswell.

    Leave a comment:


  • Shovelrats
    replied
    Hmm I have to check all this numbers u posted but, why ganker role? Does heroes like pudge deserve it? They are rotten.

    Leave a comment:


  • zmbrip
    started a topic Hero Cards

    Hero Cards

    Recently I was checking the hero cards and the stats given to some of them have some major and many of them have minor mistakes. Well, thats a slight detail but means alot to some people.
    Here is a list of some heroes that needs an update on their hero card stats, in my oppinion:

    Alchemist: Carry from 1 to 2
    Ancient Apparation: Nuker from 0 to 1
    Axe: Durable from 3 to 2
    Beastmaster: Durable from 2 to 1
    Bloodseeker: Durable from 0 to 1,
    Clockwerk: Initiator from 1 to 2, Disabler from 0 to 1, Nuker from 0 to 1
    Dark Seer: Initiator from 1 to 3
    Dragon Knight: Disabler from 2 to 1
    Drow Ranger: Disabler from 0 to 1 ?
    Enchantress: Jungler from 1 to 2
    Enigma: Initiator from 2 to 3
    Huskar: Durable from 1 to 2
    Invoker: Disabler from 0 to 2, Nuker from 1 to 2, Escape from 1 to 0
    Jakiro: Lane Support from 2 to 1, Support from 0 to 2, Pusher from 2 to 1
    Juggernaut: Durable from 0 to 1
    Keeper of the Light: Pusher from 0 to 2
    Kunkka: Disabler from 1 to 2
    Lifestealer: Durable from 2 to 3
    Lone Druid: Jungler from 1 to 2
    Medusa: Initator from 0 to 1, Durable from 0 to 3
    Meepo: Nuker from 0 to 1, Pusher from 0 to 1
    Morphling: Durable from 0 to 2, Carry from 3 to 2, Initator from 1 to 0
    Naga Siren: Escape from 1 to 0, Initiator from 0 to 2
    Necrolyte: Lane support from 0 to 1
    Night Stalker: Carry from 0 to 1, Durable from 2 to 1, Disabler from 0 to 1 ?
    Ogre Magi: Support from 0 to 2
    Omniknight: Support from 1 to 3, Lane Support from 1 to 2
    Outworld Destroyer: Disabler from 0 to 1
    Phantom Lancer: Escape from 2 to 1, Carry from 2 to 3
    Puck: Escape from 1 to 3
    Pudge: Nuker from 0 to 2
    Rubick: Support from 0 to 1
    Silencer: Disabler from 0 to 1 ?
    Skeleton King: Disabler from 2 to 1
    Slark: Carry from 0 to 1, Nuker from 0 to 1, Durable from 0 to 1
    Sniper: Pusher from 0 to 1
    Spectre: Escape from 0 to 1
    Spirit Breaker: Durable from 2 to 1, Disabler from 1 to 2
    Sven: Support from 1 to 0, Carry from 1 to 3
    Templar Assassin: Durable from 0 to 1
    Timbersaw: Nuker from 1 to 3, Escape from 1 to 2
    Viper: Carry from 1 to 2
    Wisp: Disabler from 0 to 1
    Witch Doctor: Lane Support from 0 to 2


    -The question marks are for silence or disarm spells. Can be counted as a disable I guess. Still not sure about it.
    -A "Ganker" role addition would be sweet. Or not?
    -By the way I'm really confused with the "durability" term Valve is currently using. Being a strength hero, sole, doesnt mean 2 stars on it, eh?
    -If you have suggestions, or think otherwise, please let me and the rest of the community know.
    Last edited by zmbrip; 01-18-2013, 09:17 AM. Reason: Update
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