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Dire HUD Should Not Cover Lower Area of Minimap

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  • Dire HUD Should Not Cover Lower Area of Minimap

    I noticed that the Dire HUD has had some revisions. The left side of the minimap was cleaned up so that the HUD doesn't cover it. And the armor values are now no longer blocked. However, the Dire HUD still covers the lower part of the minimap. I find this annoying since I want to be able to use the entire minimap, not 95% of it. For example, sometimes prophet will TP into radiant's base to snipe the courier. If he's on the lower area, you can't see his icon. Also, the HUD covers part of the fountain so sometimes it's hard to see team members in that area. I highly suggest that Valve edit this area to make it clean like the other sides of the minimap. I'm not sure why this wasn't done in the first round of revisions since the left side was fixed to address this specific issue.

  • #2
    What this guy said, it should not cover up the minimap it's a big designflaw imo.
    Sure it is probably no big deal 99% of the time but still this bugs me to hell as i'd like to use it because it looks f* awesome.

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    • #3
      How are you even getting these new UI's to work? It's still the old default one for me.

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      • #4
        You got to open chest to get it or trade.

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