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The HUD honestly is too big.

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  • The HUD honestly is too big.

    Look at this reddit thread for example: http://dt.reddit.com/r/DotA2/comment...al_minimal_ui/

    http://i.imgur.com/WvLkZMb.jpg

    The HUD now:
    http://i.imgur.com/BHV4hQn.jpg

    Mockup made by the OP of the reddit thread:
    http://i.imgur.com/q1O8NEt.jpg

    So why is it so space inefficient, and why can we not at least choose to use some sort of minimalist UI? I don't think that it would give an advantage to people who do use it.

  • #2
    Yes it is way too big for no reason and there is already a big thread here http://dev.dota2.com/showthread.php?...l=1#post512962

    Anyways I don't think they will fix this issue. Regardless of some people thinking it's for aesthetics, others thinking it's just to stay the same as wc3 and others even otrageously claiming it makes the game balanced. THE ONLY REASON is that the HUD skins wouldn't sell...

    Simple and obvious things that should get fixed/added asap: SCOREBOARD, Ingame friend list, Different Ping for Roshan, Add Notes to Players, Accept Button while tabbed

    Comment


    • #3
      I like my big hud. it reminds me of Wc3 dota 1 hud.

      Comment


      • #4
        The viewport will always be the same. If you were to remove the HUD completely the camera will be automatically zoomed in so you will see the exact same things on the battlefield.
        You can observe this happening at the end game screen, as the Ancient explodes, the HUD gets removed and the camera zooms in slightly, resulting in the same area as before.
        Even if they made the HUD as small as in LoL (which looks pretty similar to the one suggested by your last image) you would be viewing the same amount of information on your viewport.
        Insert SinofLiberty quote here

        Comment


        • #5
          Originally posted by azraqul View Post
          The viewport will always be the same. If you were to remove the HUD completely the camera will be automatically zoomed in so you will see the exact same things on the battlefield.
          You can observe this happening at the end game screen, as the Ancient explodes, the HUD gets removed and the camera zooms in slightly, resulting in the same area as before.
          Even if they made the HUD as small as in LoL (which looks pretty similar to the one suggested by your last image) you would be viewing the same amount of information on your viewport.
          I don't even get what you're attempting to say, because it's so foolish.

          You could easily take off a few things from the HUD and increase the amount of objects you see on the battlefield.

          On Topic: The HUD is big, but it doesn't interfere with gameplay. As everyone has the same HUD, it's just a design choice.

          Comment


          • #6
            Originally posted by azraqul View Post
            The viewport will always be the same. If you were to remove the HUD completely the camera will be automatically zoomed in so you will see the exact same things on the battlefield.
            You can observe this happening at the end game screen, as the Ancient explodes, the HUD gets removed and the camera zooms in slightly, resulting in the same area as before.
            Even if they made the HUD as small as in LoL (which looks pretty similar to the one suggested by your last image) you would be viewing the same amount of information on your viewport.
            Well, this is the developer forum, so I guess it wouldn't be possible to "develop" this without zooming the camera! Currently the game is not rendered behind the UI parts, so a smaller UI would require an bigger area to be rendered, making the game slightly heavier. (would hurt the people who is already having FPS issues).

            Personally I would love to minimize UI at get more of the game showing!
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            Comment


            • #7
              You people just look for something you don't like all day and demand foolish things. The HUD is okay as it is, actually in every game it is the same, all RTS if it matters so, please, enjoy the game, i don't think you ever lost a game because of this.

              Comment


              • #8
                Originally posted by Gozuu View Post
                I don't even get what you're attempting to say, because it's so foolish.

                You could easily take off a few things from the HUD and increase the amount of objects you see on the battlefield.
                Then you don't understand the game you play.

                The amount of the battlefield view you will have on your screen will be the same if the HUD takes half the screen or if the HUD takes only the bottom 10 rows of pixels. That's called your "viewport".

                Valve could make the HUD smaller, but the amount of things you will be able to see on your screen (in the battlefield) would be exactly the same.
                If you are to see more things on your screen, this is not just a UI discussion but a balance one.

                And next time if you want people to take "suggestions" seriously being a little more polite would go a long way.

                Either way -1, this adds nothing and this game has many more important features that are currently needed.
                Insert SinofLiberty quote here

                Comment


                • #9
                  Originally posted by Gozuu View Post
                  I don't even get what you're attempting to say, because it's so foolish.

                  You could easily take off a few things from the HUD and increase the amount of objects you see on the battlefield.

                  On Topic: The HUD is big, but it doesn't interfere with gameplay. As everyone has the same HUD, it's just a design choice.
                  It's a design choice, but in this scenario it's a bad one. Negative space to take away from the amount you can see is NEVER a good decision in user interface design, especially in a fucking video game.

                  At least make it optional. Some people like the UI, sure. So make it at least optional.

                  Comment


                  • #10
                    Originally posted by azraqul View Post
                    Then you don't understand the game you play.

                    The amount of the battlefield view you will have on your screen will be the same if the HUD takes half the screen or if the HUD takes only the bottom 10 rows of pixels. That's called your "viewport".

                    Valve could make the HUD smaller, but the amount of things you will be able to see on your screen (in the battlefield) would be exactly the same.
                    If you are to see more things on your screen, this is not just a UI discussion but a balance one.

                    And next time if you want people to take "suggestions" seriously being a little more polite would go a long way.

                    Either way -1, this adds nothing and this game has many more important features that are currently needed.
                    What even are you on? if something was behind a part of the HUD, and the size of the HUD was reduced, then that thing would be able to be seen, what a concept O:

                    Comment


                    • #11
                      Originally posted by azraqul View Post
                      The viewport will always be the same. If you were to remove the HUD completely the camera will be automatically zoomed in so you will see the exact same things on the battlefield.
                      You can observe this happening at the end game screen, as the Ancient explodes, the HUD gets removed and the camera zooms in slightly, resulting in the same area as before.
                      Even if they made the HUD as small as in LoL (which looks pretty similar to the one suggested by your last image) you would be viewing the same amount of information on your viewport.
                      Nonsense. At the end of the game, when the HUD disappear the camera is actually lower done as an animation, not because the HUD was removed. If they would remove the HUD, obviously you will see more of the world on the screen, by more - I mean in the lower part or wherever it gets free space.

                      Also, if you would know the Source-Engine, at all - you would already know that if the HUD was to take more than half of the screen you would actually see LESS, not the same as you imply.

                      As Panda-s1 said, what are you on? I want those as well - to create the impression that I'm smart.

                      Comment


                      • #12
                        Honestly, for me, it's not so much how much you can see in game. I understand the camera is in a bit closer than most other MOBA games. What I don't like is how claustrophobic the HUD makes the game feel. Given current trends in gaming, minimal HUDs are definitely in favor. I think the HUDs that take up an entire portion of the screen were more of a necessity of not having to render a certain part of the screen (correct me if I'm wrong, but it seems that's why some 90's strategy and adventure games had rather "verbose" looking toolbars and what not). Now that overlays are a thing, I don't see why we need so much negative space being taken up by the HUD, it just seems a bit inefficient.


                        Also, I've played plenty of RTS games in the past, and if IIRC increasing the resolution meant getting more viewspace, not having the entire top and bottom bars grow at a similar rate.

                        Comment


                        • #13
                          Someone once made a mockup of Dota 2 with LoL's UI. Much as I dislike LoL, I think it looked great.

                          Comment


                          • #14
                            Originally posted by azraqul View Post
                            Then you don't understand the game you play.

                            The amount of the battlefield view you will have on your screen will be the same if the HUD takes half the screen or if the HUD takes only the bottom 10 rows of pixels. That's called your "viewport".

                            Valve could make the HUD smaller, but the amount of things you will be able to see on your screen (in the battlefield) would be exactly the same.
                            If you are to see more things on your screen, this is not just a UI discussion but a balance one.

                            And next time if you want people to take "suggestions" seriously being a little more polite would go a long way.

                            Either way -1, this adds nothing and this game has many more important features that are currently needed.
                            This is untrue. An example would be Heroes of Newerth, where customizable HUD's were available. You could remove parts of the HUD and have a bigger "viewport". Just because there is a HUD, doesn't mean it is a part the actual viewport, it's just laid on top.

                            Take a look: This UI gives you more vision in the bottom section of your screen by removing the default UI and replacing it with a smaller one:

                            Comment


                            • #15
                              Chairraider posted a screen shot in the existing HUD thread showing that you can see as much details in Dota as you can in Hon.
                              Also, this thread is a dublicate. Please use the other one.

                              Comment

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