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  • Originally posted by Skinpop View Post
    what is wrong with keeping the information easily available? It's almost like some of you would prefer if we had to answer a riddle every time we were to issue a command.

    Bringing up the scoreboard is just tedious. There is no skill/balance factor in this at all - it's just about having the best possible user interface. How you could be against something like this is beyond me. At least give me an argument as to why this is a bad idea.


    It's a small change that has pretty much no impact on the design of the UI or the gameplay. But it saves us from pushing a button that brings up a screen that covers half of the remaining 50% of an already very small view of the actual game.
    Here is the biggest problem with this concept. Easily obtainable information compromises skill. You want the game to be on auto-pilot, while those with skill have no issues with the current system.

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    • Originally posted by checkyeah View Post
      Here is the biggest problem with this concept. Easily obtainable information compromises skill. You want the game to be on auto-pilot, while those with skill have no issues with the current system.
      There is no skill involved.
      There is no decision to make, no technical difficulty to overcome, just the mechanical in-learning of pressing tab(or whatever hotkey the scoreboard is bound to).

      The information is already "easily obtainable". Those with skill? You mean those who are skilled at pressing tab?

      How about having your own hero info hidden only allowing you to see it by pressing some other arbitrary key? By your definition of skill, not doing so compromises skill. How about adding an extra button required for every command in the game. That means more skill no?

      I don't consider anyone mastering the UI of dota skill-full. Being skilled relies on entirely different aspects of the game.

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      • Ok, well, let's also add a floating bar on the enemy heroes with the items they have too. After all, it's information that's available and we all know that clicking a hero involves absolutely no skill. It would be stupid of us not to implement this. Oh, and also put HP and MP numbers in both real and mini map; more information that's actually available in a silver plate. God, we could even put a crystal under enemy heroes pictures to know when they are level six, instead of just this.

        Seems legit.

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        • +1 on this

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          • edit: Meh-isch. Would be a minor change. But unlike other changes this one is really small. soI stay undecided.

            edit2: Yeah I am going with T-Up. That gameplay change would just be way to minor
            Last edited by Cocofang; 02-10-2012, 12:20 PM.

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            • the more information readily available the better.

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              • It would be okay to have your and your allied heroes portrait on the upper left corner giving info such as hp,mana and levels. However no info on opposition should be displayed.

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                • Originally posted by ZShock View Post
                  Ok, well, let's also add a floating bar on the enemy heroes with the items they have too. After all, it's information that's available and we all know that clicking a hero involves absolutely no skill. It would be stupid of us not to implement this. Oh, and also put HP and MP numbers in both real and mini map; more information that's actually available in a silver plate. God, we could even put a crystal under enemy heroes pictures to know when they are level six, instead of just this.

                  Seems legit.
                  This brings an end to this story.

                  OP: No.

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                  • No. I'm actually new to the game and i enjoy this half hidden things because i think it adds good things for the gameplay. For example, against you there is a Tide, you are lvl 5 and you assume he's the same but he's 6, if you don't check you gonna get raped. But if you put the lvl of the Tide next to his HP bar, you can't be surprised and here we go, reduced skillcap = bad thing.

                    It's kinda the same thing with manabars, you fear the same Tide but he has actually no mana so he's armless and you didn't clicked on it, or you try to juke some skill but the ennemy doesn't have any mana and you did not know, so you look stupid, again reduced skillcap = badthing.

                    Same with objects, the same Tide again, with Blink Dagger but you had no clue, etc...

                    Because clicking while you're laning is easy, i can do this too but thinking about it when it really matters is not the same.

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                    • No way. Don't make this EZ-Mode HON/ LoL duplicate. Part of the game is constantly checking for information, which includes the information of your opponent.
                      Sure, when there is only one other hero, its easy to check and it seems like an inconvenience. But when there are 6-7 heroes in an engage checking this information are vital and in high level play make all the difference because from the level most of the time you can tell what level of skills have they added etc and then there are critical ulti levels and that affects you decision on what to do in that situation.

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                      • I agree. Adding these features takes away the surprise effect. The scoreboard has no problem at all. Most people are just lazy butts who don't want to do any more extra work and be spoonfed. A better idea for the scoreboard is just make it translucent you know? That way it doesn't block anything. Adding the -ma and other commands isnt a bad idea. But it takes as much time to type it than to press a single key.

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