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Card system ment as a Unlock style Hero pool?

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  • Card system ment as a Unlock style Hero pool?

    From what i see the hero pick would be great for a game where heros are unlocked, it makes the user feel like they own alot when they actually only have 6 or 8 to pick from but as a game where you have eery hero its just annoying to shift through all the heroes

    The hero picker would be nice in the learning tab but as it stands it gets in the way, dont forget the less clicks the user needs to make the better,

    click and lock in is better than
    find role > hold left or right > click lock in

    im also very disappointed with the item and UI change
    Last edited by Jason25; 05-24-2012, 11:55 AM.

  • #2
    No, stop it. You're scaring me.


    • #3
      Originally posted by DFAnton View Post
      No, stop it. You're scaring me.
      Lololololol.Btw hero unlocking...NO!Just NO!


      • #4
        It's all clear now. Valve will * with us with this nonsense locked/unlocked hero *.

        *: you know the words.


        • #5
          Be strong, maybe the grind wont be as bad as LOL/HON


          • #6
            Valve and Icefrog have both said(many times) that they aren't going to have unlockable heroes. The store is big evidence of this, as it is tf2's model, just cosmetics.


            • #7
              If Valve pulls off any shenanigans like unlocking to win, the community will scream in outrage and crumble.

              Me? I'll be transferring to SC2, D3, or GW2.
              I'm a DotA purist. Problem, mudblood?


              • #8
                // Economy


                • #9
                  Switch card system to learning tab, it is far better suited to it.