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Update 7

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  • Update 7

    - Fixed Liquid Fire not showing the visual effect while off cooldown
    - Fixed Exorcism spirit count
    - Fixed level 2 Chemical rage being 45 instead of 40 movement speed
    - Fixed other wards gaining Poison Sting if Venomancer is on the same team
    - Fixed Stolen Plague Wards not having current Poison Sting level
    - Fixed Shadow Dance interaction with Thirst
    - Fixed Meepo units having different respawn times with buyback penalty
    - Fixed Omnislash to disallow Blade Fury instead of silencing him

  • #2
    Originally posted by ChrisC View Post
    - Fixed Exorcism spirit count
    - Fixed level 2 Chemical rage being 45 instead of 40 movement speed
    That was fast.
    Known Tooltips and UI information Issues List
    Unreleased heroes data:

    Hero Balance Compilation 6.48 onwards
    Items and Other Balance compilation 6.48 onwards
    Dota 1 6.81c Test Map

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    • #3
      Update #7...thats a new record I think. Keep up the good work
      Originally posted by Hitokiri Battousai
      Firstly hi, i am not a racist but really i hate all of russians....

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      • #4
        Originally posted by Kangaroux View Post
        Update #7...thats a new record I think. Keep up the good work
        This one makes it #11 actually.

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        • #5
          unb4 update count #12

          nah joking great work
          If you find spelling errors, you are free to take them.

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          • #6
            Out of all bugs that are left only critical is the flying vision one while hooked/swapped on an icefrog cliff (if this gimmicky mechanic with flying is going to stay). 1800 flying vision, no jukes allowed.

            Also instead of changing spawn times for a split second / spawn points of lane creeps giving them +-MS is a bad idea. Artificially making blocking easier for hardlane and harder for easy lane THIS way is horrible. Thread: http://dev.dota2.com/showthread.php?t=110209

            Lich frost armor is still missing its tooltip while slowing ranged units.

            Great work, as always.
            Last edited by Caleb; 10-20-2013, 06:40 PM.

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            • #7
              wow. I feel patch incoming!!!

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              • #8
                Great work!

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                • #9
                  Party hard.

                  Comment


                  • #10
                    Thanks for fixing bugs at weekend =)
                    Read this if you want to know why so many games is very one sided: http://dev.dota2.com/showthread.php?...l=1#post436467

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                    • #11
                      You are working on the game as I see. Thank you. Keep it going

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                      • #12
                        When are they going to throw in connection issues into a patch? It's been 3 and none of them are fixing the "South africa only" server problems. 0_0

                        maybe its a s0luti0n t0 my pr0blem.... LOL NOPE

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                        • #13
                          Originally posted by wickedplayer494 View Post
                          This one makes it #11 actually.
                          The thread title is update 7, I think it'll be better to call this update 7, instead of 11. I know about the undocumented updates, but saying 11, when the title is 7 just makes things more confusing than necessary.

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                          • #14
                            when will this patch hit the main client? I can't wait for it :3

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                            • #15
                              Originally posted by ChrisC View Post
                              - Fixed Omnislash to disallow Blade Fury instead of silencing him

                              Question:

                              Can Jug Refresh Omnislash while Omnislashing, then re-cast it before the first has finished?

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