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Update 2

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  • Update 2

    • Fixed Fiery Soul not updating movement speed display correctly
    • Fixed Omnislash not doing the extra attacks properly when auto-attack after spells was used
    • Fixed numbers plate still being visible on healthbar when "Show Hitpoints" option was turned off
    • Fixed some rare cases where you could finish a TP while stunned
    • Fixed RD showing all heroes as Strength type
    • Fixed suicide being possible with Soul Catcher
    • Fixed various spells not canceling TPs when their source was immediately interrupted (Dismember, Fiend's Grip, etc)
    • Fixed Sunray working through Chronosphere
    • Fixed Berserker's Call interaction with Duel
    • Fixed Pounce interaction with Kinetic Field
    • Fixed Whirling Death being usable while Channeling
    • Fixed being able to Hook a Snowball
    • Updated icons for the new Drunken Brawler behavior
    • Fixed some cases where you could escape Duel
    • Added overhead heal numbers for Keeper of the Light's heal
    • Fixed CD timer
    • Fixed CD UI
    • Fixed Sandstorm interaction with Channeling spells
    • Fixed multiple Demonic Purges not stacking
    • Fixed Meepo kill streak not ending properly
    • Fixed Abaddon's ASU applying to Illusions
    • Fixed Vengeance Aura not crediting the kill to the proper hero
    • Fixed Whirling Death stacking
    • Fixed Magnetize against invisible units
    • Fixed Meepo still being in Ability Draft
    • Fixed Snowball damage increasing for each enemy hit
    • Fixed Snowball recognizing illusions as heroes
    • Fixed some issues with Manta spell/attack priority
    • Fixed Windrun vs spell projectiles being incorrect visually
    • Fixed Ember Spirit tooltip
    • Fixed Eul tooltip
    • Fixed Duel giving the enemy 2x the damage if you lost
    • Fixed Laguna Blade targeting without Scepter
    • Fixed Rubick being unable to steal Snowball
    • Fixed Rubick stealing Nightmare End not giving you the main Nightmare spell
    • Fixed moving TP scrolls canceling your TP
    • Fixed Shadow Amulet visual effects not being updated properly
    • Fixed Spectators drop down list
    • Fixed Darkness not affecting invulnerable buildings
    • Fixed Sleight of Fist interaction with Disarm
    • Fixed bugs with Spirit Bear not respawning properly
    • Fixed Omnislash hitting units in Snowball
    • Charge of Darkness no longer allows casting while Rooted instead of wasting the spell
    • Fixed Shadow Shaman's Shackles not getting interrupted properly if purged at the start
    • Fixed Drunken Brawler's Blur effect not disappearing properly
    • Fixed Shadow Strike not refreshing tis slow debuff
    • Fixed Vengeance Aura vs invulnerable units
    • Fixed Snowball not working properly with right click denying
    • Fixed Diffusal Blade not working properly against Brewmaster's Cyclone
    • Fixed Overwhelming odds not refreshing properly
    • Fixed the Halt to Cancel TP option not allowing previously allowed spells to be cast during the channel
    Last edited by ChrisC; 04-28-2014, 09:45 PM.

  • #2
    niceeee

    but.. where is lich fix...
    Last edited by jobznificent; 04-28-2014, 08:24 PM.

    Comment


    • #4
      // Economy
      "NotTheStringsYoureLookingFor"

      Comment


      • #5
        #hardwork #dedication #focus

        Comment


        • #6
          Thanks !
          Thank you IceFrog, Valve and Dota 2 team for everything you doing for Dota 2 community.

          Comment


          • #7
            Good. Lich ult + magic immune creeps still not addressed though. Incoming TI4 hilarity?
            Remember, remember the 1st of November

            Comment


            • #8
              Some of these are copy/pastes from the main fix, does that mean they weren't fixed and are REALLY fixed this time?

              Comment


              • #9
                Nice.
                ModDota | My GitHub Profile | My Project's Page

                Comment


                • #10
                  If lich drops 2 -3 ultis on ancients, it gives vision, please update this bug

                  Comment


                  • #11
                    Can't tell if these casuals talking about Lich is serious or not...

                    Comment


                    • #12
                      Originally posted by devilz View Post
                      If lich drops 2 -3 ultis on ancients, it gives vision, please update this bug
                      why would that be a bug? he spends 4200g to get an agh which won't happen. He then spends 3 ults which are HUGE for teamfights and then gets vision until someone sends in a dominated creep to walk away with the ults and take them all off or a support does it himself. at that point, he could have bought an obs for 75g and placed it there which would give vision without revealing that you actually have vision until they see that it doesn't stack or respawn. the 2nd option is better and cost almost 10x less with a much shorter set-up.
                      The world is black and white. On one side there are those who are right, complain about valve, spam unhelpfully and everyone who disapprove what you are doing are obviously valveknights.

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                      • #13
                        Originally posted by mabujold View Post
                        why would that be a bug? he spends 4200g to get an agh which won't happen. He then spends 3 ults which are HUGE for teamfights and then gets vision until someone sends in a dominated creep to walk away with the ults and take them all off or a support does it himself. at that point, he could have bought an obs for 75g and placed it there which would give vision without revealing that you actually have vision until they see that it doesn't stack or respawn. the 2nd option is better and cost almost 10x less with a much shorter set-up.
                        It's not a bug because it's a powerful abuse (It's not!).
                        It's a bug because I imagine it causes some performance issues and probably visual bugs if you set up enough of them.

                        Comment


                        • #14
                          Fixed Windrunner vs spell projectiles being incorrect visually
                          Windrunner
                          hue

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                          • #15
                            Originally posted by marharth View Post
                            Fixed Windrunner vs spell projectiles being incorrect visually
                            Windrunner
                            hue
                            I'm okay with this.
                            sigpic

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