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Thread: FOV at nighttime is 2 small

  1. #21
    Basic Member
    Join Date
    Dec 2011
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    712
    Absoultely support this. While I like the smaller units than in DotA1, the night vision is very short, it makes chasing enemies by night almost impossible.

  2. #22
    Basic Member
    Join Date
    Nov 2011
    Posts
    45
    Puts some emphasis on wards.

  3. #23
    Basic Member
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    Nov 2011
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    119
    rather puts an emphasis on how the fog must be changed!

  4. #24
    Basic Member
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    Sep 2011
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    177
    fog in wc3 worked better and more "naturally" than dota 2 "circle of vision around your hero"

    but for that wouldn't they have to ask blizzard how their fog works?

  5. #25
    Banned
    Join Date
    Dec 2011
    Posts
    59
    always felt too small, thought it was just me. glad to see im not crazy.

    no need for this small vision, Heros arent nearsighted, theyre godlike creatures...............fix please.

  6. #26
    Basic Member
    Join Date
    Dec 2011
    Posts
    14
    I agree with this as well... It feels far to constricted at the moment.

  7. #27
    Basic Member
    Join Date
    Dec 2011
    Posts
    165
    Please fix this asap. What the hell is the problem. Make it 800 range as seen when typing the command in the console.

  8. #28
    Basic Member
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    Dec 2011
    Posts
    4
    +1, it's too annoying

  9. #29
    Basic Member
    Join Date
    Nov 2011
    Posts
    20
    this issue hasnt been resolved yet? i am amazed

  10. #30
    This may be caused by the fact Dota on WC3 ran in a 4:3 ratio, which may create the illusion of more sight when stretches on a 16:10 or 16:9 monitor. It was also more difficult to see the effect of night time line of sight due to less viewable image on a 4:3 monitor. Basically, the perceived issue may be an optical illusion.

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