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Thread: [Suggestion] Add a "base race" hotkey for casters!

  1. #1
    Basic Member wesai's Avatar
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    [Suggestion] Add a "base race" hotkey for casters!

    And what it does is simply make it easier for casters or spectators watching a game live or a replay to easily see both ancients when there is a base race. Base races are not rare things to happen, specially in very long games. As today, we watched Alliance versus LGD and they had a base race at the very end, Tobi didn't know what Ancient to focus, so we ended up with the other one actually blowing up, which is really anti-climatic.

    I have prepared a mock-up too for an easier interpretation of what could be done.

    Suggestion: Add a "base race" button for casters and spectators. What it does is simply show both ancients in the screen when it is pushed, when this hotkey is pressed again it goes back to normal perspective.

    Mock-up:

    Base Race.jpg

    As we can see, it becomes a lot easier to display them with this sort of screen splitting, keep in mind that this is just a mock-up, the devs can do a lot better than me and think of an even better way to show this. But what matters is the idea behind it!

    So, any thoughts?

    Edit: We could also make it an automatic event as well, see below:

    Quote Originally Posted by blash365 View Post
    very good suggestion.
    there isnt even a need for a hotkey. just show up both hp bars as soon as both ancients are under attack in a given timeframe.
    Last edited by wesai; 08-26-2013 at 01:26 PM.

  2. #2
    Basic Member Irrelevante's Avatar
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    +1, although I'd prefer if this was sent to the back of the development list since it's basically polishing for DotaTV.

  3. #3
    Basic Member wachon1992's Avatar
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    Quote Originally Posted by Irrelevante View Post
    +1, although I'd prefer if this was sent to the back of the development list since it's basically polishing for DotaTV.
    this might happen on more games of ti3 and it would make the last seconds of a base race something really amazing to watch.


  4. #4
    Basic Member Irrelevante's Avatar
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    Quote Originally Posted by wachon1992 View Post
    this might happen on more games of ti3 and it would make the last seconds of a base race something really amazing to watch.
    Don't think they can code a dualcam on such sort notice, though.

  5. #5
    Basic Member Kangaroux's Avatar
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    Rendering 2 things = twice the work. Something that might work is a way to enlarge the minimap and make it go fullscreen with the ability to mouseover towers and such and see their HP.
    Quote Originally Posted by Hitokiri Battousai View Post
    Firstly hi, i am not a racist but really i hate all of russians....

  6. #6
    this will be rarely used, 5% of games actually have a base race

  7. #7
    Basic Member handsonic's Avatar
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    Quote Originally Posted by neggatyrone View Post
    this will be rarely used, 5% of games actually have a base race
    Those 5% are the most exciting games

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    Quote Originally Posted by handsonic View Post
    Those 5% are the most exciting games
    I think focusing on improving 95% of the games rather than 5% would be a better thing to do.

    Nice suggestion, but there are much more important things to be done first.

  9. #9
    Basic Member wesai's Avatar
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    Quote Originally Posted by handsonic View Post
    Those 5% are the most exciting games
    Indeed. Since Valve are the masters of polish and pay attention to every minor detail, I don't see why they shouldn't implement this. Sure, it doesn't get priority, but again, they have implemented other things before that also doesn't have higher priority and nobody complained. They should at least be aware of this concept so they can put it in their "to-do" list.

  10. #10
    Basic Member Phoenixclaw's Avatar
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    Quote Originally Posted by Irrelevante View Post
    Don't think they can code a dualcam on such sort notice, though.
    TI is not the only major tournament - coding this will be great for the future.

    Quote Originally Posted by Kangaroux View Post
    Rendering 2 things = twice the work.
    since it's only half of the screen the scenes only have to rendered in a smaller resolution

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