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Thread: [Confirmed] Astral Spirit deals too much damage with Natural Order.

  1. #1
    Basic Member igo95862's Avatar
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    [Confirmed] Astral Spirit deals too much damage with Natural Order.

    In dota 1 spirit first deals damage then applies aura. Damage will be 240*0,75=180

    In dota 2 it first applies aura then deals damage. Damage will be 240 (for some reason it is 239?)
    Last edited by igo95862; 08-25-2013 at 12:38 AM.

  2. #2
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    perhaps they implemented the aura in the same way dota 1 did, as an amplification instead of removing base resistance.
    240*0,75*1,33 = 239,4 = 239

  3. #3
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    It's just that in DotA 1, auras have a short delay before they're applied.

  4. #4
    Basic Member Quiesce's Avatar
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    Nice private video. :P
    Anyway, confirmed.
    Last edited by Quiesce; 08-24-2013 at 01:57 PM.

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    maybe my memory goes wrong... but i remember there was a "fix" making aura applies first then damage...
    i think i was wrong. the fix is about the damage order of echo stomp
    Last edited by Eric37073; 08-24-2013 at 08:43 PM.

  6. #6
    Basic Member Bashtime's Avatar
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    for me this seems correct you have aura so you take fill damage.
    <-- My work is done, if this gets implemented
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  7. #7
    Basic Member igo95862's Avatar
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    I fixed first video.

  8. #8
    Basic Member realister's Avatar
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    I KNEW IT FELT TOO MUCH

  9. #9
    Volunteer Moderator bu3ny's Avatar
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    Added.
    Please, just call me buny.

  10. #10
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    Quote Originally Posted by bu3ny View Post
    Added.
    Why? Working as intended, auras have a delay in wc3. If you don't directly hit your target with astral spirit but move it onto the target it will deal full damage. Looks like a fix like with every dota2 aura =/= wc3 aura

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