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Thread: Axe's Corpsemaker needs a new loadout animation

  1. #1

    Axe's Corpsemaker needs a new loadout animation

    As you all probably know, Axe in the model viewer spins the Corpsemaker in his hands the same
    way he spins his regular axes as if the blade was a piece of metal on the end of the handle
    but it's not, which looks ridiculous because the Corpsemaker's blade goes through his arms.

    He should either be throwing it in the air as he spins it (the opposite way) and catching the
    handle as it makes a full 360, or spin it around the axis perpendicular to the blade,
    the same way an airplane propeller spins or something like that.
    Seeing that this blade is mythical, I think it deserves at least a proper loadout animation.

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    Last edited by popovich; 08-31-2013 at 06:31 AM.
    OS: Windows 7 Ultimate SP1 64bit
    CPU: Core i5 6400 @ 3.3GHz
    GPU: NVIDIA GeForce GTX960 2GB
    RAM: 8GB DDR4 @ 1333MHz
    MB: ASUS H110M-K
    AV: n/a

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    Nov 2013

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